Changelog for v0.272

A Fantasy Tactics RPG. Sick of hero collector games with pre-made heroes? Create your own Hero with customizable job class, skills and equipment (that affects appearance).
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JWONGHF
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Changelog for v0.272

Post by JWONGHF » 31 Jan 2019, 10:35

Changes & Features:
-Preparation for new quests environments
-New Red Queen armor set
-Preparation for new event
-New items added in stock shop
-Fix blinking loading screen
-Misc optimization and fixes

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Re: Changelog for v0.272

Post by Master of Clan X » 03 Feb 2019, 11:00

Trump Card added to Stock Shop
Red Queen Crown, Red Queen Regalia added to stock shop (only available till 15th Feb)

Skill changes:
Fireball - cannot be blocked (i.e. you can target enemy units behind other enemy units).
Chain Yank - range increased to 5

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Re: Changelog for v0.272

Post by Master of Clan X » 04 Feb 2019, 08:24

Celestial Mitre - no longer absorbs Light Damage. Now immune to Light damage.
Oubliette Helmet - no longer absorbs Dark Damage. Now immune to Dark damage.

Golden Bow renamed Ignis Fatuus - +5 Speed, Fire damage replaced with +40% Potency.

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Re: Changelog for v0.272

Post by Master of Clan X » 05 Feb 2019, 16:26

Equipment
Wands - Base Critical % increased to 35%
Bottles - Base Critical % increased to 25%
Staves - Base Critical increased to 25%
Orbs - Speed penalty increased to -15, Base penetration decreased 10%, Critical decreased 5% to 25%

Skills
Culling blade - base ATK scaling reduced to 50% from 75%
Ice World - MAG scaling reduced by 20% at all levels
Venom Strike - Bonus Evasion scales from 7% to 15%, damage increased to 50% ATK
Penance - MAG scaling Delay reduction reduced to MAG/40 (was MAG/20)
Spell Thief - no longer requires a blade

Safety First - new special: Drain 10% of Max HP from targets you inflict with Poison.

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Re: Changelog for v0.272

Post by Master of Clan X » 07 Feb 2019, 14:06

Ice World - MAG scaling changed to 50% at level 5, skill delay = 2s.
Rally - Skill delay = 1.5s (was 0s)
Bless - Healing increased to 50% MAG at level 5.

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Re: Changelog for v0.272

Post by Master of Clan X » 09 Feb 2019, 02:35

Ravage - now can pass through and damage enemies along path to target.
Potion of Speed - Healing increased
Regen - Heals 5% of max HP every 0.25s
Raise - HP restored scaling with MAG increased
Thunderbolt - range increased to 7

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Re: Changelog for v0.272

Post by Master of Clan X » 09 Feb 2019, 05:50

Mana Battery - renamed Trickster's Glass
Iron Bulkwark - renamed Runic Bulkwark - Magic Defense +15%
Iron Curtain - no longer evolves from Iron Bulwark - Physical Defense +10%, Increase Melee attacker's delay by 0.5s
Spell Tome - Potency +40%
Spellward gloves - Resist +40%

Hellwalker Plate - Immune to Fire, Dark damage, Each hit of an enemy attack will restore 10% of maximum HP
One Piece - Ignore Height, Start Battle with Haste, Evasion +5%
Battle Bunny - Evasion +5%, Speed +5, Jump +1

Demon Door - Absorb Fire elemental Damage, Each hit of an enemy attack will restore 10% of maximum HP
Death's Door - Base HP +30%, Heal for 30% of Max HP when you gain 3 focus

Silver Phalanx - Reaction +15%
Golden Aegis - Reaction +5%, Glancing +15%
Crystal Aegis - Absorb Ice elemental damage, Immune to Burning
Watcher's Shield - Nullify the first hit of an incoming magic attack, Affliction Resist +40%

Royal Handmaiden - new special - Immune to Delay increasing effects

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Re: Changelog for v0.272

Post by Master of Clan X » 09 Feb 2019, 08:25

Absolution - healing increased at levels 2 -5
Consecration - heals allies for 25% ATK

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Re: Changelog for v0.272

Post by Master of Clan X » 16 Feb 2019, 06:06

Bows - damage increased, range increased to 8, speed reduced to -10
Changed Hellwalker Plate special description text: "Reduce Fire, Dark damage taken by 75%"

Equipment reworks:

Main-Gauche - Reaction +5%, Enemy Reaction -10%
Swordbreaker - Reaction +10%, Melee attackers' Delay increased by 0.3s
Hate Spike - "Critical +10%, Scoring 1 or more critical hits will reduce delay by 0.25s
Stiletto - Penetration +10%, Critical +5%"
Hate Spike - Critical +10%, Scoring 1 or more critical hits will reduce delay by 0.25s
Death Dance - Inflicts Burning on basic attacks, 30% damage as Fire damage, Affliction Potency +20%
The Pick of Destiny - "Reduce Delay by 1.0s when you gain 3 Focus, Critical Damage +10%"

Butcher's Blade - Critical +5%, Accuracy +5%
The Drinker - Melee Lifesteal +15%, Heal for 10% of Max HP, if you score at least 1 critical hit when attacking

Shadowblade 霞 - 20% damage as Dark damage, Evasion +5%, Enemy Reaction -10%

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Re: Changelog for v0.272

Post by Master of Clan X » 07 Mar 2019, 09:11

Complete rework of equipment refine bonuses:

Most Headgear - Critical Defense for grade B, Magic or Physical Defense for grade A
Most Body Armor - Magic or Physical Defense for grade B and grade A

Accessories - Critical Defense +10% for grade B, Speed +5 for grade A

Shields - Glancing +5% for grade B, Glancing +10% for grade A

1H melee/ranged/magic weapons - Penetration +5% for grade B, Critical +10% for grade A
2H melee/ranged/magic weapons - Penetration +10% for grade B, Critical +15% for grade A

Base stats for weapons and armor also adjusted.

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Re: Changelog for v0.272

Post by Master of Clan X » 13 Mar 2019, 05:26

Fixed crit guard missing on grade A accessories

Valiant Plate & Hydra Hide - Changed Glancing +20% to Damage Reduction +60. Fixes tutorial bug where player character gains haste and moves before Squire causing tutorial to break.

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Re: Changelog for v0.272

Post by Master of Clan X » 13 Mar 2019, 08:03

Orbs: Grade B: Penetration +10%, Grade A: Critical +15%
Wands: Grade B: Critical +10%, Grade A: Critical +15% (was live last week)
Staves: Grade B: Critical +10%, Grade A: Critical +15%
Bottles/Flasks: Grade B: Penetration +5%, Grade A: Critical +10%

Daggers: Grade B: Critical +5%, Grade A: Critical +10% (was live last week)
Shortswords: Grade B: Penetration +5%, Grade A: Critical +10%

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