Changelog v0.225

A Fantasy Tactics RPG. Sick of hero collector games with pre-made heroes? Create your own Hero with customizable job class, skills and equipment (that affects appearance).
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Mod_Nami
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Changelog v0.225

Post by Mod_Nami » 11 Apr 2018, 08:16

- New Job/Skill system 2.0* (Please refer to viewtopic.php?f=67&t=19255)
>> No more skills in Treasure Chests
>> See below for more details

- Weapon penetration stats change
- Equipment refine bonus changed
- Updated hp per level increased to 5
- When refining or evolving equipment, the equipment with the better stats will always be kept
- Added more Monk class skills

Note on job/skill system 2.0:
- Excess skills in the "Storage > Skills" tab will no longer be used. This tab will be removed in a future update.
- Players with these excess skills can scrap/sell them to get more skill scrolls.
- For equipping other jobs' skills, those skills need to be at max level (e.g. level 5)
- A Job's level is determined by the total level of all the job skill level for that job:
Image
- Earn skill scrolls from performing skills in combat or getting last hit on enemies (max total 50 per combat)

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