* Monk, Fist Weapons, Legendary Lotus changes and buffs

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Master of Clan X
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* Monk, Fist Weapons, Legendary Lotus changes and buffs

Post by Master of Clan X » 06 Apr 2018, 06:44

Changes 2, 4, 5, 6, 7, 9 and 10 will be out next week.

1) Monk Job class bonus stats changed from "+50% Base HP, +25% Base ATK and +25% Evasion" to "+50% Base HP, +30% Base ATK and +20 Speed"
This gives the Monk more flexibility to wear heavier armors and helmets without having to worry about bonus evasion being compromised.

2) Monk Passive will be changed to - "Flow" - "Each critical hit scored will restore 7.5% of Max HP. + Movement Delay reduced by 50%." This gives the monk some health sustain while also allowing the monk move to a favorable position without incurring too much delay. The HP restoration also synergizes with the change to Fist weapons as it applies for EACH critical hit.

3) Fist weapons - Damage increased, Speed increased, however the damage will be split into 3 hits which can individually score critical hits. This makes fists weapons innately good at scoring at least 1 critical hit (more with good positioning).

4) Buff to Chakra Healing - heals for 100 HP more and also removes afflictions. This will allow the skill to provide an alternative to Remedy.

5) Skill changes:
Flurry (active skill) will be changed to Resonance Ripple - A ranged attack that deals magic damage and can crit.
Wave Fist (reaction skill) will be changed to Parry - allows the monk to parry melee attacks for improved survivability.

6) Most monk skills (including the passive) will no longer require Fist weapons.

7) Wave Fist - damage reduced BUT both Wave Fist and Counter will still counter attack the enemy even if the attack missed.

8) Yuzu and Neredia will start with 3 stars instead of 1 (without having to complete any Trials).

9) Legendary Lotus's specials will be changed - so it doesn't overlap with the new monk passive and provides even more survivability to the wearer.

10) Clothing will add "Hybrid Defense" - Hybrid Defense adds both Physical and Magic Defense of the same (small) amount. i.e 25% Hybrid Defense = 25% P. Def and 25% M. Def.

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