Hangar: specials calc and threat calc proposal

A new 3D sci-fi strategy title developed by Gamenami. The game is still in beta but if you like lazors, play Star Battleships.
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freeplayer
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Hangar: specials calc and threat calc proposal

Post by freeplayer » 08 Dec 2017, 11:03

It would be nice having in the Hangar, in the ship pane:
1) the calculation of the damage of the special also for the older ship designs.
(the new ones have born with it but the old ones still lack it)
2) the calculation of the threat level for that ship.
i.e. under the type of the ship, as for example:
Corvette Lv. 50/50
current threat 532
Vertigo

it would be nice knowing the threat level of a ship, in the hangar, upon the changes in items and crew. I would really appreciate :-)

freeplayer
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Re: Hangar: specials calc and threat calc proposal

Post by freeplayer » 22 Dec 2017, 09:04

Thanks to the team for implementing the in hangar calculation of the threat level for each ship.

freeplayer
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Re: Hangar: specials calc and threat calc proposal

Post by freeplayer » 22 Dec 2017, 09:07

now waiting for the other request:
the extension of them in hangar, and in battle, calculation of the damage of the special also for the older ship designs.

Ghent96
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Re: Hangar: specials calc and threat calc proposal

Post by Ghent96 » 07 May 2018, 17:19

Agreed, we need to see in the shipyard before purchase, and in the hangar, the speed and cool down and other info on the ships' special attacks. This is common sense Gamenami. There is no reason to withold this info from us.

Also, in the fleet select screen before an attack, you should show us the real speed and attack times of ships incorporating hero effects like navigators, helmsman, and Hoshizora.

Master of Clan X
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Re: Hangar: specials calc and threat calc proposal

Post by Master of Clan X » 12 May 2018, 01:17

underdevil wrote:
11 May 2018, 20:27
i've been here since december 2014, always loved the game but with every change you made you're killing it.......

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