* Update v0.170: 18 Jan 2017

A new 3D sci-fi strategy title developed by Gamenami. The game is still in beta but if you like lazors, play Star Battleships.
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Mod_Nami
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* Update v0.170: 18 Jan 2017

Post by Mod_Nami » 18 Jan 2017, 08:05

Star Battleships v0.170

Updates:
- New "Gas" resource + capacity research
- Removed "Flagship" option. The asteroid base is replaced by a fleet carrier.
- Added hexagon stats overview in hangar (this is only for the ship's base stats)
- Added current threat level and enemy threat level for comparison before combat
- New explore map with resource collection (24 hours cooldown).

Notes:
- iOS version will be available next week after review
- Also, please take note of the upcoming ship cost update to include gas cost: https://forum.gamebatte.com/viewtopic.php?f=66&t=18483

hicool321
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Re: * Update v0.170: 18 Jan 2017

Post by hicool321 » 18 Jan 2017, 18:50

Can you explain us what changes have you done to the pvp battles? Why it is more difficult now to win? Really i can not win not even one or two opponents now! With this update and the battle rules changes the pvp matching is not balanced any more.Thanks in advance.

Conalll
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Re: * Update v0.170: 18 Jan 2017

Post by Conalll » 19 Jan 2017, 00:46

hicool321 wrote:Can you explain us what changes have you done to the pvp battles? Why it is more difficult now to win? Really i can not win not even one or two opponents now! With this update and the battle rules changes the pvp matching is not balanced any more.Thanks in advance.
One thing I noticed is your ships are now all there at the start instead of warping in. One thing this has done is changed the attack order in some cases. For example: The Corvettes that can fire past the front line used to hit my battleship and semi-tanky corvette with their specials first. Now they're hitting my squishy one in the back, preventing her from ever firing. That may not all of the difference, but it is part of it.

On my own note, I highly recommend changing the cooldown for things to 22 hours instead of 24. The problem with 24 is it's harder to do things every day because you inevitability lose seconds every time, sometimes minutes, causing a day to be utterly skipped every so often. 22 hours pretty much keeps it to a "once a day" deal without the negative impact. Even a 23 hour cooldown would help because it gives us an hour window to play around.

Mod_Nami
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Re: * Update v0.170: 18 Jan 2017

Post by Mod_Nami » 19 Jan 2017, 03:12

hicool321 wrote:Can you explain us what changes have you done to the pvp battles? Why it is more difficult now to win? Really i can not win not even one or two opponents now! With this update and the battle rules changes the pvp matching is not balanced any more.Thanks in advance.
The only update to combat was to have the ships on both side appear at the start of combat.
This was to address the issue where ships on defense with fast speed missing their turn because the attacking ships has not warped in yet. (Delaying until the ships warp in was also not desirable, as it will also mean the first ship will then be focused fired on)

Mod_Nami
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Re: * Update v0.170: 18 Jan 2017

Post by Mod_Nami » 19 Jan 2017, 03:58

Conalll wrote: On my own note, I highly recommend changing the cooldown for things to 22 hours instead of 24. The problem with 24 is it's harder to do things every day because you inevitability lose seconds every time, sometimes minutes, causing a day to be utterly skipped every so often. 22 hours pretty much keeps it to a "once a day" deal without the negative impact. Even a 23 hour cooldown would help because it gives us an hour window to play around.
We have updated new collection cooldown to 22 hours now~

inaho rowe
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Re: * Update v0.170: 18 Jan 2017

Post by inaho rowe » 19 Jan 2017, 10:14

hum nice nice, specially seeing the carrier in the hangar, if there where to be upgrades like in some games when upgrading a building ship it would change visualy, but that's just so stuff i appreciates in games nothing really important

it's a bit sad that the map is all flatty flat now...

oh and a fullscreen or at least a better zoom XD killing my eyes on my tv screen XD

jccy18
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Re: * Update v0.170: 18 Jan 2017

Post by jccy18 » 20 Jan 2017, 03:59

Mod_Ocho wrote:Star Battleships v0.170

Updates:
- Removed "Flagship" option. The asteroid base is replaced by a fleet carrier.
Every times completed the mission and back to sortie map, the asteroid base will block the new mission name.

Conalll
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Re: * Update v0.170: 18 Jan 2017

Post by Conalll » 20 Jan 2017, 04:35

Mod_Ocho wrote: We have updated new collection cooldown to 22 hours now~
So I see. Cool, thanks.

Mod_Nami
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Re: * Update v0.170: 18 Jan 2017

Post by Mod_Nami » 23 Jan 2017, 04:23

jccy18 wrote:
Mod_Ocho wrote:Star Battleships v0.170

Updates:
- Removed "Flagship" option. The asteroid base is replaced by a fleet carrier.
Every times completed the mission and back to sortie map, the asteroid base will block the new mission name.
There should not be an asteroid base anymore in v0.170. Are you still seeing the base?

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