I feel this could be interesting, but it would certainly impel a refactor of some weapons, so, just a thought ...
it'd be nice if we could select different targets with the ships three weapons. It seems reasonable, and would add a lot of tactical interest, but weapons that have special features, such as affecting the attack bar, would perhaps have to be reworked, then, maybe not. I'm thinking of someone equipping each ship with a, say, particle beam to hit the same ship over and over with them so it never gets a turn ... but there's lots of options that would solve that problem. Anyway, I thought it would be a cool idea.
feature request: targets per weapon
Re: feature request: targets per weapon
It would also be cool to get energy packs as random battle rewards. Nothing big, like 5 or 10 energy at a time every so often. I find the game so addictive that I'm out of energy in no time and I want to keep playing. Having a store of extra energy would be a nice perk.
I don't know...maybe I'm out to lunch. Lol.
I don't know...maybe I'm out to lunch. Lol.
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Re: feature request: targets per weapon
That's in the works but will require a major overhaul of the battle results / loot screen + backend system. Unfortunately, that won't happen till after September.Tyranyx wrote:It would also be cool to get energy packs as random battle rewards. Nothing big, like 5 or 10 energy at a time every so often.
In the meantime you can tap the G icon in the main menu, sign up for Gamenami and claim the 25,000 Gcoin reward. You can use those coins to get some free Unobtanium.