* PvP Match-making. How it works >

A new 3D sci-fi strategy title developed by Gamenami. The game is still in beta but if you like lazors, play Star Battleships.
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Master of Clan X
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* PvP Match-making. How it works >

Post by Master of Clan X » 24 Jan 2016, 07:15

Infamy is a measure of how good you are at PvP (against the defender's AI).

Matchups are actually based on:
- number of ships
- level of the ships
- level and grade of all weapons and equipment
- level and grade of all equipped crew
- your Infamy

There is a range for matching but you are matched up with opponents with similar power. One way to verify that this is working is to "cheat" and unequip your items (or just use 1 ship), lose a battle on purpose then notice that the system matches you with very weak opponents.

The defender AI is very simple so as the attacker you shouldn't be losing most of the time.

A player's infamy does not directly correspond to how powerful they are. It is a general reflection of their win/loss rate. If you have been winning hundreds of PvP battles and are matched with stronger opponents because your Infamy is high it is NOT "unfair".


Infamy Normalization every week >
Players with infamy above 0 will reduced by 10%
Infamy cannot fall below 0
Players inactive for more than 14 days will not have their infamy reduced
Players who are inactive for 4 days + level x 1 day, will be removed from the list of PVP targets

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