Bug reports and pending implementations

A new 3D sci-fi strategy title developed by Gamenami. The game is still in beta but if you like lazors, play Star Battleships.
Master of Clan X
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Re: Bug reports and pending implementations

Post by Master of Clan X » 26 Feb 2015, 03:38

Rookles 2 wrote: I think if the ship had crew with special "intercept missile" ability, it will negate special.
Try it on the NPC ships in the sea of ghosts? None of them should have the intercept missile ability.

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Re: Bug reports and pending implementations

Post by Jugarian » 26 Feb 2015, 05:19

Rocket typhoon misses on all enemies except Sea of Ghost Boss .. I guess missile damage is bugged atm.

Oh no. will be harder to get higher special damage since I equipped mostly missiles :(

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Re: Bug reports and pending implementations

Post by Rookles 2 » 26 Feb 2015, 06:58

my first battle after update was PvP and it was all wer damage. Then I tested everything out on area one since I figured theyd have zero or limited armor/resist. I compared the numbers with my hangar data in excel and everything came out correct. Been farming sea of ghosts 5 and 6 for a couple days, no issues w my typhoon. Try reloading your game on startup? Dont know if that will do anything. Straws... I grab em.

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Re: Bug reports and pending implementations

Post by Rookles 2 » 26 Feb 2015, 06:59

*everything came out right after I adjusted my weapons and went all phys or all missile.

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Re: Bug reports and pending implementations

Post by Master of Clan X » 26 Feb 2015, 07:42

The problem with the Rocket Typhoon special has been identified: It's a display error.

If the damage dealt was less than an enemy ship's shields, the shield bar would not move.

Should be fixed in the next update.

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Re: Bug reports and pending implementations

Post by tricolor » 26 Feb 2015, 10:01

[quote="Master of Clan X"][quote="tricolor"]Have you made any changes to Phobos special ability? cos after the last update the dmg it does dropped significantly lower[/quote]

[quote="Jugarian"]Several special skills are bugged:

1. Full Auto gets reduced damage
3. Bullet time deals no damage at all[/quote]


These skills scale off physical damage. So if you don't have any physical damage weapons equipped then they won't deal any damage.

Not sure about the Rocket Typhoon. That scales off missile damage but that doesn't sound like the problem. Will check.[/quote]

yeah thanks.
i tried to change the weapons on previous versions of the game according to the specifications that the special abilities where mentioning and i didnt saw any significant change to any of the ships updates. so i kept pretty much an all missile builds on all main ships. at the last version of the game i saw a significant change and that got me puzzled.
after i posted my quetstion and a couple of hours later i decided to change the builds on the ships to see if the specifications were as mentioned and it was indeed. so i guess for now the specs for special abilities do work as they were supposed to.

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Re: Bug reports and pending implementations

Post by tricolor » 26 Feb 2015, 10:03

i'm getting an error while finishing the pvp battle, the error says :
"fail save player data Error 1054 : unknown column 'pvp_rank" in "field list"

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Re: Bug reports and pending implementations

Post by inaho rowe » 26 Feb 2015, 12:39

not getting any problem of that sort in pvp battle on my part

that aside i know it have been answered....but well i can't help my self since i've just crossed with one that putted all energy weapon on his vertigo^^....when a skill say "100% physical damage" it does mean 100% of your physical damage^^

also this part i am not sure, but power related skill are related to the max power you have? not to the remaining ?

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Re: Bug reports and pending implementations

Post by tricolor » 26 Feb 2015, 12:50

lol spending time and energy finding 3star flux engines for max speed only to remove speed from engines with last version of the game, making them pretty much useless anymore (yeah i know evasion). we will need way more bigger hangars now just to keep items in the future that might be of use with next versions of the game

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Re: Bug reports and pending implementations

Post by Master of Clan X » 26 Feb 2015, 12:55

tricolor wrote:lol spending time and energy finding 3star flux engines for max speed only to remove speed from engines with last version of the game, making them pretty much useless anymore (yeah i know evasion).
It's a display error. It'll be fixed tomorrow.

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Re: Bug reports and pending implementations

Post by Master of Clan X » 26 Feb 2015, 12:56

inaho rowe wrote: ...when a skill say "100% physical damage" it does mean 100% of your physical damage^^
It means deal 100% of your physical damage as physical damage.
inaho rowe wrote:also this part i am not sure, but power related skill are related to the max power you have? not to the remaining ?
Max power, not remaining power.

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Re: Bug reports and pending implementations

Post by inaho rowe » 26 Feb 2015, 13:41

[quote="Master of Clan X"]

It means deal 100% of your physical damage as physical damage. [/quote]
yeah that's what i meant to say on a shortened way XD

[quote="Master of Clan X"]
Max power, not remaining power. [/quote]

just like i tough thanks

[quote="Master of Clan X"]
It's a display error. It'll be fixed tomorrow. [/quote]
fiuuuu you scared me to hell for a moment
i was like "what?...........all my spending in the reactor to make it level 14 and now that? kill me already!" XD

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Re: Bug reports and pending implementations

Post by Servant of Clan X » 27 Feb 2015, 01:33

engines no longer add speed

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Re: Bug reports and pending implementations

Post by Servant of Clan X » 27 Feb 2015, 01:39

sound of getting hit by energy weapon seems to have changed to distorted "KHHHH"

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Re: Bug reports and pending implementations

Post by inaho rowe » 27 Feb 2015, 02:10

[quote="Servant of Clan X"]engines no longer add speed[/quote]

[quote="Master of Clan X"]
It's a display error. It'll be fixed tomorrow. [/quote]

that said it's not fixed .....so what about it?

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