@devs clan war

Sky Ocean is an alternative version of Battle Stations with fairly different game settings.
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Kevin Wislawski
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@devs clan war

Post by Kevin Wislawski » 19 Oct 2012, 04:55

is clan war really meant to be 15aps an attack or is that a bug?

Bert Stillaert
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Re: @devs clan war

Post by Bert Stillaert » 19 Oct 2012, 12:19

Yeah was really costly, with a full set of 84 ap i can only attack 5 times (15 ap/attack) and salvage once :( Can you guys make it the same cost as in Battle Station, ie 5ap/attack.
Also i got 3 wm's in our 1st clan war yesterday but the clan war badge on the profile aren't atcivated. I was especting to get my warrior badge but it still shows 0/5.

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Re: @devs clan war

Post by JovanaZ » 19 Oct 2012, 14:38

15 aps for attack. Its ridiculous to have war and attack 2 or 3 times only. We are all low level captains. What can I do in clan war if I only have full tank with 63 APs?

Kevin Wislawski
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Re: @devs clan war

Post by Kevin Wislawski » 20 Oct 2012, 05:09

u can make the ap regen same as fb devs as ur not countin the invite and ocho aps still 15aps so it costin alot more for us in the long run will make alot more/players if it same as bs as i know a couple ppl who has allrdy left the sios for the price in cw and pvp

Robert Ekblad
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Re: @devs clan war

Post by Robert Ekblad » 20 Oct 2012, 08:42

30 people x 20k damage per attack x 6 attacks = 3.6M damage.

Even if clan maxed members and all attacks succeeded the damage is not sufficient to sink the fort, they both quite a bit higher now. In reality, maybe 5-10 attackers and 50% sink rate on def.

So judge (and extra AP from invites etc.) is doing like 90% of the damage to the forts.

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Re: @devs clan war

Post by Spiritoso » 21 Oct 2012, 15:42

although the regen rate is 15ap/hr as opposed to bs 9ap/hr, the cost is too high to balance the regen rate differences..I suggest that the developers look into the cost again and possibly revise it to about 5ap per click..

it could be 10ap/hr and 6ap per click in cw/pvp..or just simply make it the same as BS..

I know the developers want to make the pace of the game slower (eg. clan wars taking more than an hour)and possibly more enjoyable for everyone? ..

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Re: @devs clan war

Post by ChrisComben » 21 Oct 2012, 22:38

If the intention is to make clan war last a long time then they need to disable the judge.

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Re: @devs clan war

Post by Forum Mod 2 » 23 Oct 2012, 03:57

We will review the cost soon. And I will see if I can get the Judges to be disabled for the time being or not first. Thank you.

With regards,
Peter


Kevin Wislawski
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Re: @devs clan war

Post by Kevin Wislawski » 23 Oct 2012, 18:49

looks like it goin to be a day to a day half attackin untill one of us sink each other

Robert Ekblad
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Re: @devs clan war

Post by Robert Ekblad » 23 Oct 2012, 19:05

Ok. Hmmm... Clan now float forever. Or at least till someone ochoes some levels for some serious damage. And even then probably floats.

Regardless of what happens to AP attack cost, you will need to give tier C a greater HP penalty for the forts.

Maybe you will get decently close if you go for AP cost based on ship generation level:

Generation:AP cost
230-: 8
200-230: 7
160-200: 6
130-170: 5
100-130: 4
70-100: 3
50-80: 2
All lower 1.

All at level 1 will pay salvage cost for each attack. At level 2, those meeting defence will likely need to salvage each attack too. And this is sunk by Fort cannons. No one has SW yet.

30 members per clan, average damage per successful attack is 20k (10-30k damage).

30 members can do 5 attacks each (with full tank) which is 3,000,000 damage with an additional one attack per hour for the AP regeneration rate.

Dark Omen Fort has 6,350,000 HP. Kai Fort has 4,900,000 HP.

To do 6,350,000 HP damage it takes a clan with 30 members all spending all their AP on CW, assuming no defence, 6 hours to sink the Fort.

With the current Fort levels and level range, defenders are very effective while online.


Why reduce the AP cost?

Because you made the tank so much smaller!

In BS the tank refilled to 500 AP, costing 7 AP each. That makes 71 attacks (71*7 = 497), assuming not sunk. if Sunk each time it is still 41 attacks (41*12 = 492). (OK. These numbers are now a lot lower in BS since low levels do not have that great tank now, but they would have higher tank than in Sky Ocean. But when clans were first created you had those numbers.)

in Sky ocean tank is max 95 at level 63. AP attack cost is 15. Salvage cost is 6.
So successful attacks with full tank and survive fort cannons: 6 (15*6=90, 5 left )
So successful attacks with full tank and salvage: 4 (21*4 = 84, 11 left.)

Compare original numbers: 71 / 41 with numbers now: 6 / 4 and you see that AP runs out ten times faster now. (Than in the origins of BS.)

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Re: @devs clan war

Post by phantom007 » 25 Oct 2012, 15:44

+1 up to robert idea

Kevin Wislawski
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Re: @devs clan war

Post by Kevin Wislawski » 26 Oct 2012, 01:08

+1 to robs ideal aswell

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Re: @devs clan war

Post by Kevin Wislawski » 08 Nov 2012, 02:18

Peter See wrote:
> We will review the cost soon. And I will see if I can get the Judges to be
> disabled for the time being or not first. Thank you.
>
> With regards,
> Peter


look into the cost yet it really is hurtin in cw 15aps not many want to attack

Shawn Lettelleir
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Re: @devs clan war

Post by Shawn Lettelleir » 08 Nov 2012, 03:13

Kevin Wislawski wrote:
> Peter See wrote:
> > We will review the cost soon. And I will see if I can get the Judges to be
> > disabled for the time being or not first. Thank you.
> >
> > With regards,
> > Peter
>
>
> look into the cost yet it really is hurtin in cw 15aps not many want to attack

especially the low levels who are sunk on every attack...21 aps per run is harsh

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