This update will take effect from 2 Jan 2014 Server Time.
1) Clans Fort can only be salvaged if there are at least 3 participants in the clan.
Each participant must also have at least 50 Energy to be counted towards the requirements.
(Energy in the bank will not be counted)
2) The port news will display additional information on the number of participants in the clan when the fort is salvaged.
More information regarding participants:
https://ochospace.com/forum/viewtopic.php?f=43&t=15321
* Update: Fort Salvage (2 Jan 2014)
Re: * Update: Fort Salvage (2 Jan 2014)
zzz no more solo ninja
Re: * Update: Fort Salvage (2 Jan 2014)
Sky Ocean low activity & many token maybe 1 or 2 timing can get 3 ppl other token all will be waste :(
Y not trying new format for Sky Ocean? If nice can put to BS also & ending fw
https://ochospace.com/forum/viewtopic.p ... 15#p167606
Y not trying new format for Sky Ocean? If nice can put to BS also & ending fw
https://ochospace.com/forum/viewtopic.p ... 15#p167606
hon wrote:Maybe CW format need to change to arena style e.g.
Hourly 1 session. If prime time can 30minute 1 session. All the clan who want to join spend 1 token choose side A or B.
Highest rank clan taking lead accept or decline joiner. Maximum 4 vs 4
When it start, using normal CW console & can see the 4 enemy clan. Can attack which one u prefer depend attacker/defender etc but dmg is spreading to all the 4 evenly. Floating time can be control by amount of HP for session. 10-15 minute will nice for everyone.
When 1 side win remaining will stay for free-for-all & can be join by normal rez.
Re: * Update: Fort Salvage (2 Jan 2014)
These changes suck, perhaps they would be more viable if we could have more than 30 people in clan.
It can be very difficult to get 3+ people all ready to go at same time due to time zones and having a life.
It can be very difficult to get 3+ people all ready to go at same time due to time zones and having a life.
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Re: * Update: Fort Salvage (2 Jan 2014)
Suck it TWATS!
Re: * Update: Fort Salvage (2 Jan 2014)
zzz cannot solo rez & so few ppl play always no enuf AP so boring
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Re: * Update: Fort Salvage (2 Jan 2014)
what numty ask for this update this is pointless if the cap of a clan is only 30 player max as the only 3 player you would have war each time to use all token and initially the extra token would be ocho player's and then even ocho player's have a life,work,family etc so cant be on all the time i think either the max member need to be re-evaluated by or the rate in which one can gain ap/how much ap it cost to hit fort needs to be evaluated plus also if 3 member's have to rez or more to use a token the fort hp needs to be re evaluated as forts with 3 or more player hitting means was last for secs rather than minutes :)
cheer phantom
cheer phantom
Re: * Update: Fort Salvage (2 Jan 2014)
How about TOTAL AP 100 & no care number of player?
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Re: * Update: Fort Salvage (2 Jan 2014)
Total AP 1K and no care about number.... Make it drain for all ochowhore.....hon wrote:How about TOTAL AP 100 & no care number of player?
Re: * Update: Fort Salvage (2 Jan 2014)
Rusdi Wijaya wrote:Total AP 1K and no care about number.... Make it drain for all ochowhore.....hon wrote:How about TOTAL AP 100 & no care number of player?
Can't do multiple quotes, so I'll pick the most stupid suggestion t respond to:
Derp!
With comments like that you'd think you don't like clan wars or something.
No one would be able to afford to play and the goons who make SO would just kill the server.
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Re: * Update: Fort Salvage (2 Jan 2014)
Then make it 100.000 AP and no care about numbers..... Mwhahahahahaaaa.............Ginjin wrote:
Can't do multiple quotes, so I'll pick the most stupid suggestion t respond to:
Derp!
With comments like that you'd think you don't like clan wars or something.
No one would be able to afford to play and the goons who make SO would just kill the server.