Weapons Firing Sequence
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Weapons Firing Sequence
Is it possible to control the sequence at which weapons fire? Would be more comical to sink someone with a Toy Hammer fired last.
Re: Weapons Firing Sequence
No
Iirc missiles guns subs rams
Anyways even last fire also not confirm will sink
Iirc missiles guns subs rams
Anyways even last fire also not confirm will sink
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Re: Weapons Firing Sequence
randomizer
Re: Weapons Firing Sequence
Winston Ivan Ong wrote:
> randomizer
waht is formula for randomizer ?
> randomizer
waht is formula for randomizer ?
Re: Weapons Firing Sequence
double priority = random.nextDouble()*random.nextInt()%random.nextInt(weapon.min_damage);
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Re: Weapons Firing Sequence
Joel Koh wrote:
> double priority =
> random.nextDouble()*random.nextInt()%random.nextInt(weapon.min_damage);
ermahgerd
> double priority =
> random.nextDouble()*random.nextInt()%random.nextInt(weapon.min_damage);
ermahgerd
Re: Weapons Firing Sequence
i always thought that it'd be cool if they can make all weapons fire at the same time. imagine a stream of 8 hyper v rockets launched altogether.
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Re: Weapons Firing Sequence
Kenrir wrote:
> i always thought that it'd be cool if they can make all weapons fire at the
> same time. imagine a stream of 8 hyper v rockets launched altogether.
That would be super cool... since you can only equip 4...
> i always thought that it'd be cool if they can make all weapons fire at the
> same time. imagine a stream of 8 hyper v rockets launched altogether.
That would be super cool... since you can only equip 4...
Re: Weapons Firing Sequence
Kenrir wrote:
> i always thought that it'd be cool if they can make all weapons fire at the
> same time. imagine a stream of 8 hyper v rockets launched altogether.
You can already make them "fire all together", uncheck the "Show All Attacks" button and you can see 4 HVRs (or 8 CVRs) hit at once. =)
Edit: I forgot to add "/joke" here
On topic: I believe currently it is as Sky mentioned, and then also based on range (largest first)
> i always thought that it'd be cool if they can make all weapons fire at the
> same time. imagine a stream of 8 hyper v rockets launched altogether.
You can already make them "fire all together", uncheck the "Show All Attacks" button and you can see 4 HVRs (or 8 CVRs) hit at once. =)
Edit: I forgot to add "/joke" here
On topic: I believe currently it is as Sky mentioned, and then also based on range (largest first)
Last edited by TimBitz on 03 Nov 2012, 15:54, edited 1 time in total.
Re: Weapons Firing Sequence
oh that's embarrassing, yea you can only equip 4 HVRs. but what i mean is that all the weapons fire together one after another without delay. just looks cools on effects, but quite difficult for them to code.
Re: Weapons Firing Sequence
slightly different from the unchecking of "show all attacks".
for example if the missile is '-->'
it'll be cool if 8 of '-->' fires in animation of:
"--> --> --> --> --> --> --> -->"
instead of":
"-->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->"
sort of like the rapid fire of cannons in the pirate movies. lol
for example if the missile is '-->'
it'll be cool if 8 of '-->' fires in animation of:
"--> --> --> --> --> --> --> -->"
instead of":
"-->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->"
sort of like the rapid fire of cannons in the pirate movies. lol