Weapons Firing Sequence

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typholosion
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Weapons Firing Sequence

Post by typholosion » 01 Nov 2012, 11:39

Is it possible to control the sequence at which weapons fire? Would be more comical to sink someone with a Toy Hammer fired last.

Sky Tan
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Re: Weapons Firing Sequence

Post by Sky Tan » 01 Nov 2012, 11:53

No
Iirc missiles guns subs rams

Anyways even last fire also not confirm will sink

Winston Ivan Ong
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Re: Weapons Firing Sequence

Post by Winston Ivan Ong » 01 Nov 2012, 12:59

randomizer

Nick Amin
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Re: Weapons Firing Sequence

Post by Nick Amin » 02 Nov 2012, 06:29

Winston Ivan Ong wrote:
> randomizer

waht is formula for randomizer ?

Joel Koh
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Re: Weapons Firing Sequence

Post by Joel Koh » 02 Nov 2012, 08:01

double priority = random.nextDouble()*random.nextInt()%random.nextInt(weapon.min_damage);

Winston Ivan Ong
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Re: Weapons Firing Sequence

Post by Winston Ivan Ong » 02 Nov 2012, 14:44

Joel Koh wrote:
> double priority =
> random.nextDouble()*random.nextInt()%random.nextInt(weapon.min_damage);

ermahgerd

Kenrir
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Re: Weapons Firing Sequence

Post by Kenrir » 03 Nov 2012, 00:53

i always thought that it'd be cool if they can make all weapons fire at the same time. imagine a stream of 8 hyper v rockets launched altogether.

Sneaky Miggy
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Re: Weapons Firing Sequence

Post by Sneaky Miggy » 03 Nov 2012, 02:53

Kenrir wrote:
> i always thought that it'd be cool if they can make all weapons fire at the
> same time. imagine a stream of 8 hyper v rockets launched altogether.
That would be super cool... since you can only equip 4...

TimBitz
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Re: Weapons Firing Sequence

Post by TimBitz » 03 Nov 2012, 04:34

Kenrir wrote:
> i always thought that it'd be cool if they can make all weapons fire at the
> same time. imagine a stream of 8 hyper v rockets launched altogether.

You can already make them "fire all together", uncheck the "Show All Attacks" button and you can see 4 HVRs (or 8 CVRs) hit at once. =)
Edit: I forgot to add "/joke" here

On topic: I believe currently it is as Sky mentioned, and then also based on range (largest first)
Last edited by TimBitz on 03 Nov 2012, 15:54, edited 1 time in total.

Kenrir
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Re: Weapons Firing Sequence

Post by Kenrir » 03 Nov 2012, 05:54

oh that's embarrassing, yea you can only equip 4 HVRs. but what i mean is that all the weapons fire together one after another without delay. just looks cools on effects, but quite difficult for them to code.

Kenrir
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Re: Weapons Firing Sequence

Post by Kenrir » 03 Nov 2012, 05:59

slightly different from the unchecking of "show all attacks".

for example if the missile is '-->'

it'll be cool if 8 of '-->' fires in animation of:
"--> --> --> --> --> --> --> -->"

instead of":
"-->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->, delay, -->"

sort of like the rapid fire of cannons in the pirate movies. lol

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