* Update: Clan Fort Repair Limit (8 Dec 14)

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Mod_Nami
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* Update: Clan Fort Repair Limit (8 Dec 14)

Post by Mod_Nami » 05 Dec 2014, 06:14

This update will take effect on 8 Dec 2014 (Server Time):

- The fort repair limit per fort salvage will be capped at a hard limit of 80 million HP.

e.g. 1
If a clan salvages their fort with 80m HP + 20m bonus HP (from salvaging against a stronger clan), their repair limit will be capped at 80m HP (instead of 100m HP).

e.g. 2
If a clan salvages their fort with 35m HP, their repair limit remains unchanged at 35m HP.

hon
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Re: * Update: Clan Fort Repair Limit (8 Dec 14)

Post by hon » 05 Dec 2014, 06:44

+1

hon
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Re: * Update: Clan Fort Repair Limit (8 Dec 14)

Post by hon » 05 Dec 2014, 07:57

Also pls adjust so that $ spended on repair HP not get nerf by 5 minute timer. Imagine spend 80m to repair then 1 minute later drop to 30m by game zzz

Example, bonus HP 240m drop to 10m. Repair 80m become 90m, then suddenly 5 minute timer reach, 90m become 90/240x80=30m

Julian Rouisse
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Re: * Update: Clan Fort Repair Limit (8 Dec 14)

Post by Julian Rouisse » 05 Dec 2014, 11:12

Why try putting the cap after 5min only??? It is only after 5min we have the HP debuff.

Sneaky Miggy
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Re: * Update: Clan Fort Repair Limit (8 Dec 14)

Post by Sneaky Miggy » 07 Dec 2014, 06:53

Forum1 wrote:This update will take effect on 8 Dec 2014 (Server Time):

- The fort repair limit per fort salvage will be capped at a hard limit of 80 million HP.

e.g. 1
If a clan salvages their fort with 80m HP + 20m bonus HP (from salvaging against a stronger clan), their repair limit will be capped at 80m HP (instead of 100m HP).

e.g. 2
If a clan salvages their fort with 35m HP, their repair limit remains unchanged at 35m HP.


Im not gonna lie and say that personally it is very detrimental to my clan. The only clans we tend to see at our times are Juggernaut (rank 2), Xfleet (rank 3) and Joy (rank 5).The only reason we had a competitive edge was due to our ability to repair 200 mil HP a token. Without that repair ability, we will likely go back to using all three tokens and not sinking them or sinking them on our last token (and now we have over 200 sinks so bonus tokens are not even an option).

If your goal is to continue to try and balance out the clans, then you may need to increase bonus HP (Juggernaut can freebie 200 mil most SIOS evenings and Hades can sink 240 mil in just under 2 mins) meaning maybe increase the Cap, though the calculation may not need to change itself.

TimBitz
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Re: * Update: Clan Fort Repair Limit (8 Dec 14)

Post by TimBitz » 08 Dec 2014, 16:07

How about giving all clans (no matter the ranking) bonus tokens if they are sunk under 3 min?
This will allow for more super on super action without risk of a short war. Just a thought.

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