Ideal DefxGun ratio for a Mechanic?

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Jagger Jack
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Ideal DefxGun ratio for a Mechanic?

Post by Jagger Jack » 12 Nov 2014, 07:01

Hey guys whats the ideal ratio for DefxGun stats incase you are a mechanic and your mate a pirate? i.e. how can i best utilize both Armor Piercing and Overload?

Nikolaj Knudsen
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Re: Ideal DefxGun ratio for a Mechanic?

Post by Nikolaj Knudsen » 12 Nov 2014, 07:16

There is no such thing as an ideal ratio. It depends on which other choices you make or have made. However, there are some hints, so let me ask you:

1. Are you primarily an Attacker or a Defender?

2. Which level are you at (and your dual)?

3. Which ship do you use for your main?
Last edited by Nikolaj Knudsen on 12 Nov 2014, 07:22, edited 1 time in total.

Rainbow King
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Re: Ideal DefxGun ratio for a Mechanic?

Post by Rainbow King » 12 Nov 2014, 07:19

all points in def.

none in gun.

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Re: Ideal DefxGun ratio for a Mechanic?

Post by Jagger Jack » 12 Nov 2014, 08:38

1. Are you primarily an Attacker or a Defender?
An attacker

2. Which level are you at (and your dual)?
Main 202, Dual 150

3. Which ship do you use for your main?
Dreadnought

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Re: Ideal DefxGun ratio for a Mechanic?

Post by Chai » 12 Nov 2014, 09:04

I keep seeing generally, gunners around 200 going high enough damage for 2 volleys.


ie. Sink people in 2 volleys (but trade up is the low hp involved)


Can try that build if needed.

Or if don't want to get sink, just put yourself on def and put max craft as RBK said :p

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Re: Ideal DefxGun ratio for a Mechanic?

Post by Nikolaj Knudsen » 12 Nov 2014, 09:58

Jagger Jack wrote:1. Are you primarily an Attacker or a Defender?
An attacker

2. Which level are you at (and your dual)?
Main 202, Dual 150

3. Which ship do you use for your main?
Dreadnought


As an attacker and with your dual at 150 You should:

1. Change to Battleship X

2. Change classes to Pirate/Mechanic instead af Mechanic/Pirate as this will give you better possibility to go as skinny as possible during events and boss fights.

3. Under normal circumstances go with Gunnery = Defense + 20, that is 20 more on Gunnery than on Defense. Good and versatile and not at all bad for the casual online Defense work, if you like to do that too.

4. Make sure you have Armor Piercing, Explosive Ammo and Overload switched on for your attack builds, primarily cannons and subcannons.

That is just one way of doing it of course. There are lots of variations. This is just my idea. Try it and adjust as you see fit. Good luck ;-)

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Re: Ideal DefxGun ratio for a Mechanic?

Post by Jagger Jack » 12 Nov 2014, 10:53

Nikolaj Knudsen wrote:
Jagger Jack wrote:1. Are you primarily an Attacker or a Defender?
An attacker

2. Which level are you at (and your dual)?
Main 202, Dual 150

3. Which ship do you use for your main?
Dreadnought


As an attacker and with your dual at 150 You should:

1. Change to Battleship X

2. Change classes to Pirate/Mechanic instead af Mechanic/Pirate as this will give you better possibility to go as skinny as possible during events and boss fights.

3. Under normal circumstances go with Gunnery = Defense + 20, that is 20 more on Gunnery than on Defense. Good and versatile and not at all bad for the casual online Defense work, if you like to do that too.

4. Make sure you have Armor Piercing, Explosive Ammo and Overload switched on for your attack builds, primarily cannons and subcannons.

That is just one way of doing it of course. There are lots of variations. This is just my idea. Try it and adjust as you see fit. Good luck ;-)


Thanks! I decided on a 2.0Def to 2.5Att ratio, i have lost a lot of dmg unless i use overload (which i cant for chaser builds) but my defense and npc builds are stronger :)

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Re: Ideal DefxGun ratio for a Mechanic?

Post by Nikolaj Knudsen » 12 Nov 2014, 11:01

You are wellcome :-)

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