Ideal DefxGun ratio for a Mechanic?
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Ideal DefxGun ratio for a Mechanic?
Hey guys whats the ideal ratio for DefxGun stats incase you are a mechanic and your mate a pirate? i.e. how can i best utilize both Armor Piercing and Overload?
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Re: Ideal DefxGun ratio for a Mechanic?
There is no such thing as an ideal ratio. It depends on which other choices you make or have made. However, there are some hints, so let me ask you:
1. Are you primarily an Attacker or a Defender?
2. Which level are you at (and your dual)?
3. Which ship do you use for your main?
1. Are you primarily an Attacker or a Defender?
2. Which level are you at (and your dual)?
3. Which ship do you use for your main?
Last edited by Nikolaj Knudsen on 12 Nov 2014, 07:22, edited 1 time in total.
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Re: Ideal DefxGun ratio for a Mechanic?
all points in def.
none in gun.
none in gun.
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Re: Ideal DefxGun ratio for a Mechanic?
1. Are you primarily an Attacker or a Defender?
An attacker
2. Which level are you at (and your dual)?
Main 202, Dual 150
3. Which ship do you use for your main?
Dreadnought
An attacker
2. Which level are you at (and your dual)?
Main 202, Dual 150
3. Which ship do you use for your main?
Dreadnought
Re: Ideal DefxGun ratio for a Mechanic?
I keep seeing generally, gunners around 200 going high enough damage for 2 volleys.
ie. Sink people in 2 volleys (but trade up is the low hp involved)
Can try that build if needed.
Or if don't want to get sink, just put yourself on def and put max craft as RBK said :p
ie. Sink people in 2 volleys (but trade up is the low hp involved)
Can try that build if needed.
Or if don't want to get sink, just put yourself on def and put max craft as RBK said :p
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Re: Ideal DefxGun ratio for a Mechanic?
Jagger Jack wrote:1. Are you primarily an Attacker or a Defender?
An attacker
2. Which level are you at (and your dual)?
Main 202, Dual 150
3. Which ship do you use for your main?
Dreadnought
As an attacker and with your dual at 150 You should:
1. Change to Battleship X
2. Change classes to Pirate/Mechanic instead af Mechanic/Pirate as this will give you better possibility to go as skinny as possible during events and boss fights.
3. Under normal circumstances go with Gunnery = Defense + 20, that is 20 more on Gunnery than on Defense. Good and versatile and not at all bad for the casual online Defense work, if you like to do that too.
4. Make sure you have Armor Piercing, Explosive Ammo and Overload switched on for your attack builds, primarily cannons and subcannons.
That is just one way of doing it of course. There are lots of variations. This is just my idea. Try it and adjust as you see fit. Good luck ;-)
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Re: Ideal DefxGun ratio for a Mechanic?
Nikolaj Knudsen wrote:Jagger Jack wrote:1. Are you primarily an Attacker or a Defender?
An attacker
2. Which level are you at (and your dual)?
Main 202, Dual 150
3. Which ship do you use for your main?
Dreadnought
As an attacker and with your dual at 150 You should:
1. Change to Battleship X
2. Change classes to Pirate/Mechanic instead af Mechanic/Pirate as this will give you better possibility to go as skinny as possible during events and boss fights.
3. Under normal circumstances go with Gunnery = Defense + 20, that is 20 more on Gunnery than on Defense. Good and versatile and not at all bad for the casual online Defense work, if you like to do that too.
4. Make sure you have Armor Piercing, Explosive Ammo and Overload switched on for your attack builds, primarily cannons and subcannons.
That is just one way of doing it of course. There are lots of variations. This is just my idea. Try it and adjust as you see fit. Good luck ;-)
Thanks! I decided on a 2.0Def to 2.5Att ratio, i have lost a lot of dmg unless i use overload (which i cant for chaser builds) but my defense and npc builds are stronger :)
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Re: Ideal DefxGun ratio for a Mechanic?
You are wellcome :-)