Feint??? Really???

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Tuomas Lairila
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Re: Feint??? Really???

Post by Tuomas Lairila » 21 Dec 2012, 07:44

RELAX EVERYONE!!! I HAVE A SOLUTION! I MADE IT USING SCIENCE!


"DO MORE DAMAGE"

Winston Ivan Ong
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Re: Feint??? Really???

Post by Winston Ivan Ong » 21 Dec 2012, 10:50

Sneaky Miggy wrote:
> croper wrote:
> > brentpalisoc wrote:
> > > u dont need to slow it down to zero, you just need to slow it down enough
> > > so that even when feint kicks in ur cannons gonna reach him... you just
> > > need some creative thinking man.
> > >
> > >
> > > *edit
> > >
> > > feint affects the CURRENT SPEED of the defender, not his actual speed.
> > >
> > >
> > > slow him down with 1.5k to 2k slowdown, and even if feint kicks in, ur
> > > gonna get him.
> >
> > how to get 2K slowdown if rammer? >.<
>
> omegaton missile +5 (250 sd)
> magnetic grapplex2 (500 sd)
> Interceptor drones +5 (400 Sd)
> cryo beam +5 (350 SD)
> iron angels +3 (65 sd)
>
> if you mix, i believe this is the best slowdown as a rammer which is 1565. Cannons
> have all the slowdown. If you swap the cryobeam for a ranged ram you will get more
> damage but go down to about 1.2k slowdown.

i can use those. but im using fast ship lol... im trying other builds and weapon combinations with missiles :P

brentpalisoc
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Re: Feint??? Really???

Post by brentpalisoc » 21 Dec 2012, 10:59

Winston Ivan Ong wrote:
> Sneaky Miggy wrote:
> > croper wrote:
> > > brentpalisoc wrote:
> > > > u dont need to slow it down to zero, you just need to slow it down
> enough
> > > > so that even when feint kicks in ur cannons gonna reach him... you
> just
> > > > need some creative thinking man.
> > > >
> > > >
> > > > *edit
> > > >
> > > > feint affects the CURRENT SPEED of the defender, not his actual speed.
> > > >
> > > >
> > > > slow him down with 1.5k to 2k slowdown, and even if feint kicks in, ur
> > > > gonna get him.
> > >
> > > how to get 2K slowdown if rammer? >.<
> >
> > omegaton missile +5 (250 sd)
> > magnetic grapplex2 (500 sd)
> > Interceptor drones +5 (400 Sd)
> > cryo beam +5 (350 SD)
> > iron angels +3 (65 sd)
> >
> > if you mix, i believe this is the best slowdown as a rammer which is 1565.
> Cannons
> > have all the slowdown. If you swap the cryobeam for a ranged ram you will get
> more
> > damage but go down to about 1.2k slowdown.
>
> i can use those. but im using fast ship lol... im trying other builds and weapon
> combinations with missiles :P

i use the missiler ship also, then skyarc, megaton, weapon zero, cryo beam, couple of hvr and cvr to fill the rest.

Winston Ivan Ong
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Re: Feint??? Really???

Post by Winston Ivan Ong » 21 Dec 2012, 11:08

brentpalisoc wrote:

> i use the missiler ship also, then skyarc, megaton, weapon zero, cryo beam, couple of
> hvr and cvr to fill the rest.

why you using skyarc as supah weapon? you dont like Omegaton? it has longer range.

i avoid using cannons because if i use those ill be in cannon range to with attackers using cannons too. im very fragile using missiler ship and low hp hahha

brentpalisoc
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Re: Feint??? Really???

Post by brentpalisoc » 21 Dec 2012, 11:22

Winston Ivan Ong wrote:
> brentpalisoc wrote:
>
> > i use the missiler ship also, then skyarc, megaton, weapon zero, cryo beam,
> couple of
> > hvr and cvr to fill the rest.
>
> why you using skyarc as supah weapon? you dont like Omegaton? it has longer range.
>
> i avoid using cannons because if i use those ill be in cannon range to with attackers
> using cannons too. im very fragile using missiler ship and low hp hahha

if i use omegaton, i wont have the capacity to fill my slots... though it depends on the enemy, i can swap prototype to fortress assembly for extra capacity.

Winston Ivan Ong
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Re: Feint??? Really???

Post by Winston Ivan Ong » 21 Dec 2012, 11:36

brentpalisoc wrote:
> Winston Ivan Ong wrote:
> > brentpalisoc wrote:
> >
> > > i use the missiler ship also, then skyarc, megaton, weapon zero, cryo beam,
> > couple of
> > > hvr and cvr to fill the rest.
> >
> > why you using skyarc as supah weapon? you dont like Omegaton? it has longer
> range.
> >
> > i avoid using cannons because if i use those ill be in cannon range to with
> attackers
> > using cannons too. im very fragile using missiler ship and low hp hahha
>
> if i use omegaton, i wont have the capacity to fill my slots... though it depends on
> the enemy, i can swap prototype to fortress assembly for extra capacity.

oh i see.. it never occured to me to use fortress asemble.. i always put speed equips lol..
thanks for info about that hull.

croper
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Re: Feint??? Really???

Post by croper » 21 Dec 2012, 12:36

Sneaky Miggy wrote:
> croper wrote:
> > brentpalisoc wrote:
> > > u dont need to slow it down to zero, you just need to slow it down enough
> > > so that even when feint kicks in ur cannons gonna reach him... you just
> > > need some creative thinking man.
> > >
> > >
> > > *edit
> > >
> > > feint affects the CURRENT SPEED of the defender, not his actual speed.
> > >
> > >
> > > slow him down with 1.5k to 2k slowdown, and even if feint kicks in, ur
> > > gonna get him.
> >
> > how to get 2K slowdown if rammer? >.<
>
> omegaton missile +5 (250 sd)
> magnetic grapplex2 (500 sd)
> Interceptor drones +5 (400 Sd)
> cryo beam +5 (350 SD)
> iron angels +3 (65 sd)
>
> if you mix, i believe this is the best slowdown as a rammer which is 1565. Cannons
> have all the slowdown. If you swap the cryobeam for a ranged ram you will get more
> damage but go down to about 1.2k slowdown.

it geneous but can't sunk your enemy :P. no damge rammer but full slow down...LOL

00oCROWo00
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Re: Feint??? Really???

Post by 00oCROWo00 » 22 Dec 2012, 03:37

brentpalisoc wrote:
> u dont need to slow it down to zero, you just need to slow it down enough
> so that even when feint kicks in ur cannons gonna reach him... you just
> need some creative thinking man.
>
>
> *edit
>
> feint affects the CURRENT SPEED of the defender, not his actual speed.
>
>
> slow him down with 1.5k to 2k slowdown, and even if feint kicks in, ur
> gonna get him.

really??
my max speed is 1.9k cuz im a gunner
my max slow is 1.4k with all slow weapons equipped . . .
my opponent speed is 2.6k

how dafuq are you gonna catch up if his speed doubles @ 2nd volley
let us say i have lessen his speed with 1.4k (makes it 1.2k speed left for him)
FEINT came and actviates. . .
now he has 2.4k and i still have less than 1.9k speed with his missiles slow
in the first volley i can meet him @ 1.5k distance
in the second volley my guns won't be able to reach him anymore with his afterspeed -_-

now tell me what to do :3

Spiritoso
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Re: Feint??? Really???

Post by Spiritoso » 22 Dec 2012, 04:04

nerf feint's speed buff?

brentpalisoc
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Re: Feint??? Really???

Post by brentpalisoc » 22 Dec 2012, 04:48

00oCROWo00 wrote:
> brentpalisoc wrote:
> > u dont need to slow it down to zero, you just need to slow it down enough
> > so that even when feint kicks in ur cannons gonna reach him... you just
> > need some creative thinking man.
> >
> >
> > *edit
> >
> > feint affects the CURRENT SPEED of the defender, not his actual speed.
> >
> >
> > slow him down with 1.5k to 2k slowdown, and even if feint kicks in, ur
> > gonna get him.
>
> really??
> my max speed is 1.9k cuz im a gunner
> my max slow is 1.4k with all slow weapons equipped . . .
> my opponent speed is 2.6k
>
> how dafuq are you gonna catch up if his speed doubles @ 2nd volley
> let us say i have lessen his speed with 1.4k (makes it 1.2k speed left for him)
> FEINT came and actviates. . .
> now he has 2.4k and i still have less than 1.9k speed with his missiles slow
> in the first volley i can meet him @ 1.5k distance
> in the second volley my guns won't be able to reach him anymore with his afterspeed
> -_-
>
> now tell me what to do :3

what you should do is you need to use your brains.
or just use feint yourself.

do you think you can sink anyone with that ship of yours? there is no perfect build.

i use both missiler and gunner ship. so my situation doesnt really apply to you.


*edit

https://battlestations.ochospace.com/hi ... d84d74f23f

here.. same replay as what you said,
using a gunner ship.
Attacker with 1.7k speed
Defender with 2.8k speed + feint


dipshit.

00oCROWo00
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Re: Feint??? Really???

Post by 00oCROWo00 » 22 Dec 2012, 06:46

brentpalisoc wrote:
> 00oCROWo00 wrote:
> > brentpalisoc wrote:
> > > u dont need to slow it down to zero, you just need to slow it down enough
> > > so that even when feint kicks in ur cannons gonna reach him... you just
> > > need some creative thinking man.
> > >
> > >
> > > *edit
> > >
> > > feint affects the CURRENT SPEED of the defender, not his actual speed.
> > >
> > >
> > > slow him down with 1.5k to 2k slowdown, and even if feint kicks in, ur
> > > gonna get him.
> >
> > really??
> > my max speed is 1.9k cuz im a gunner
> > my max slow is 1.4k with all slow weapons equipped . . .
> > my opponent speed is 2.6k
> >
> > how dafuq are you gonna catch up if his speed doubles @ 2nd volley
> > let us say i have lessen his speed with 1.4k (makes it 1.2k speed left for him)
> > FEINT came and actviates. . .
> > now he has 2.4k and i still have less than 1.9k speed with his missiles slow
> > in the first volley i can meet him @ 1.5k distance
> > in the second volley my guns won't be able to reach him anymore with his
> afterspeed
> > -_-
> >
> > now tell me what to do :3
>
> what you should do is you need to use your brains.
> or just use feint yourself.
>
> do you think you can sink anyone with that ship of yours? there is no perfect build.
>
> i use both missiler and gunner ship. so my situation doesnt really apply to you.
>
>
> *edit
>
>
> https://battlestations.ochospace.com/hi ... d84d74f23f
>
> here.. same replay as what you said,
> using a gunner ship.
> Attacker with 1.7k speed
> Defender with 2.8k speed + feint
>
>
> dipshit.

look who's talking. . .
do I need to mention that i am fat and not glassy like you??
not to mention you attacked glassy rammer with range rams

did you even tried to look at my replay?
now. . .
try to look @ your replay and see the difference between attacking
a glassy rammer and a balanced build missiler

shitbrain. :)

00oCROWo00
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Re: Feint??? Really???

Post by 00oCROWo00 » 22 Dec 2012, 06:53

brentpalisoc wrote:

> what you should do is you need to use your brains.
> or just use feint yourself.

and for your suggestion. . .

try to read the thread from pg. 1
maybe u can see that i already did
FEINT for FEINT. .

00oCROWo00 wrote:

> if i can't sink people with their FEINT. . .
>
> I also use FEINT to chase their FEINT
> but sometimes when my opponent activates his FEINT mine doesn't activate. .

so. .
what are you going to say next
shitbrain. ??

brentpalisoc
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Re: Feint??? Really???

Post by brentpalisoc » 22 Dec 2012, 07:44

00oCROWo00 wrote:
> look who's talking. . .
> do I need to mention that i am fat and not glassy like you??
> not to mention you attacked glassy rammer with range rams
>
> did you even tried to look at my replay?
> now. . .
> try to look @ your replay and see the difference between attacking
> a glassy rammer and a balanced build missiler
>
> shitbrain. :)


that's my point, there are limitation on our build...
we can't sink everybody...
what we can do is to adjust...

your point is that you can't sink him, then you whined here.


P.S

if that was a missiler, i would've 1 volley'd him.

and i missed what you said about activating feint, anyway it doesnt activate on me too.

and i actually looked for a balanced missiler to attack... just could'nt find one.

Destiny Gyg
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Re: Feint??? Really???

Post by Destiny Gyg » 22 Dec 2012, 12:55

How about having a sabotage?then,all solved.If cant afford,maybe Dev should lower the ocho needed for a lv 40 sailor skill,sabotage .

brentpalisoc
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Re: Feint??? Really???

Post by brentpalisoc » 22 Dec 2012, 16:22

^ +1

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