# 'Official' Clan Skirmish Changes and Suggestions

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Rainbow King
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# 'Official' Clan Skirmish Changes and Suggestions

Post by Rainbow King » 11 Dec 2012, 04:22

Alright so here's what to be implemented soon:

-If enemy is 10+ levels out of range, captains attacks red-tagged ship

-If enemy's live ship has been sunk within the last hour, captain attacks red-tagged ship.

-Within the last hour of each skirmish, Enemy's skirmish points cannot be 'destroyed' by attackers (meaning you won't have to worry about your skirmish points being taken away within the last hour

EDIT: THE CHANGES ABOVE HAVE BEEN PUT INTO THE LIVE SERVER!!!

-Fixing that god awful ugly ass Skirmish Log section. My gawd it hurts my eyes to look at!

-That white ugly ass square beside enemies to attack will be later occupied by showing the enemy's special weapon (hasn't been implemented yet but will be soon)
Last edited by Rainbow King on 19 Dec 2012, 02:34, edited 5 times in total.

Giphin-
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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Giphin- » 11 Dec 2012, 04:25

sinking players above your lvl, or max 10lvl below your lvl (kinda like pvp) should be counted towards overall wins record....

Sky Tan
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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Sky Tan » 11 Dec 2012, 04:39

Rainbow King wrote:
> Alright so here's what to be implemented soon:
>
> -If enemy is 10+ levels out of range, captains attacks red-tagged ship
> -If enemy's live ship has been sunk within the last hour, captain attacks
> red-tagged ship.

:( no more fishing? and counter offensive ?
The other thread...protection....


> (The previous two changes will prevent captains from being butthurt from
> their loss of salvage kits while afk, though their skirmish points
> destroyed will still remain in place)


>
> -Within the last hour of each skirmish, Enemy's skirmish points cannot be
> 'destroyed' by attackers (meaning you won't have to worry about your
> skirmish points being taken away within the last hour

This takes away the fun.
:(

>
> -Port News will be coming soon as declaring
> "Master of Clan X (Clan X) has initiated a Skirmish with Clan Q!"
>

> -That white ugly ass square beside enemies to attack will be later occupied
> by showing the enemy's special weapon (hasn't been implemented yet but will
> be soon)

The Class Badge will be a better option.

>
> Here's some suggestion(s) to be brought up to Tyler:
>
> -Apply a 30 minute Skirmish Queue wait for more accurate match-up and give
> the members a breath of air before the next matchup (also gives some users
> time to view top 10 contributors of previous skirmish as well.)

Think i prefer this but 30 min is a bit short 1hr-2hr ? Maximum of 2 skirmish a day?


>OR
> -Make it to where clans can only strictly be match up to clans in close
> ranking, making the threshold larger the longer the clan waits in the
> Skirmish Queue


Have 1 cent i left with peter last night. :P


@Brod
Since the red tagged and the butt hurt measures in place can we have the whole enemy clan pple "participate". Was using dual trying to get some decent ROI , minimum lvl of opponent is 130 or so couple with auto repairs those lower lvl is totally shut out from this event

Master of Clan X
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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Master of Clan X » 11 Dec 2012, 04:46

Giphin- wrote:
> sinking players above your lvl, or max 10lvl below your lvl (kinda like
> pvp) should be counted towards overall wins record....

+1, max 5 below. To be consistent with PvP.

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Abhishek Goyal » 11 Dec 2012, 04:47

Y not replace the white box with profile link instead >.< , i will like to view players profile rather than special weapon :3

Rainbow King
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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Rainbow King » 11 Dec 2012, 04:49

Abhishek Goyal wrote:
> Y not replace the white box with profile link instead >.< , i will like to view
> players profile rather than special weapon :3

I was thinking of just clicking on the enemy's name to have a pop up of their profile, much similar to the "Clan Members" list in the Clan Hall

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Buk Wild » 11 Dec 2012, 04:54

What if the ranking went by, instead of total points that your clan scores, the total amount of points you beat your opponents by?

Rainbow King
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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Rainbow King » 11 Dec 2012, 04:56

Buk Wild wrote:
> What if the ranking went by, instead of total points that your clan scores,
> the total amount of points you beat your opponents by?

that could be easily abused...

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Sky Tan » 11 Dec 2012, 04:57

Buk Wild wrote:
> What if the ranking went by, instead of total points that your clan scores,
> the total amount of points you beat your opponents by?


Close fight > flogging dead horse

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Abhishek Goyal » 11 Dec 2012, 04:59

> OR
> -Make it to where clans can only strictly be match up to clans in close
> ranking, making the threshold larger the longer the clan waits in the
> Skirmish Queue
+1

There is no fun killing very low levels >.<

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Abhishek Goyal » 11 Dec 2012, 05:00

Giphin- wrote:
> sinking players above your lvl, or max 10lvl below your lvl (kinda like
> pvp) should be counted towards overall wins record....

+1

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Abhishek Goyal » 11 Dec 2012, 05:01

Rainbow King wrote:

> I was thinking of just clicking on the enemy's name to have a pop up of their
> profile, much similar to the "Clan Members" list in the Clan Hall

Awesome +1

i am on SPAM mode .. lol

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by nikkiboyz » 11 Dec 2012, 05:31

Master of Clan X wrote:
> Giphin- wrote:
> > sinking players above your lvl, or max 10lvl below your lvl (kinda like
> > pvp) should be counted towards overall wins record....
>
> +1, max 5 below. To be consistent with PvP.

yes please make it max 5 below, cuz all of my salvage kits are always wasted cuz i am level 139 and some 157 guy keep sinking me and it sucks, i wasted 120AP



Abhishek Goyal wrote:
> > OR
> > -Make it to where clans can only strictly be match up to clans in close
> > ranking, making the threshold larger the longer the clan waits in the
> > Skirmish Queue
> +1
>
> There is no fun killing very low levels >.<

yes but there are lotsa people who do

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by hon » 11 Dec 2012, 05:33

Sometimes because being match to clan that not have many player their range. Surely people also not happy waste AP attack small fish and get small XP. Match up need to fair and target list need to well spread :)

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Re: # 'Official' Clan Skirmish Changes and Suggestions

Post by Silver Kraken » 11 Dec 2012, 05:38

it's fun sinking glassy captains 20 levels higher than me ^_^

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