# 'Official' Clan Skirmish Changes and Suggestions
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# 'Official' Clan Skirmish Changes and Suggestions
Alright so here's what to be implemented soon:
-If enemy is 10+ levels out of range, captains attacks red-tagged ship
-If enemy's live ship has been sunk within the last hour, captain attacks red-tagged ship.
-Within the last hour of each skirmish, Enemy's skirmish points cannot be 'destroyed' by attackers (meaning you won't have to worry about your skirmish points being taken away within the last hour
EDIT: THE CHANGES ABOVE HAVE BEEN PUT INTO THE LIVE SERVER!!!
-Fixing that god awful ugly ass Skirmish Log section. My gawd it hurts my eyes to look at!
-That white ugly ass square beside enemies to attack will be later occupied by showing the enemy's special weapon (hasn't been implemented yet but will be soon)
-If enemy is 10+ levels out of range, captains attacks red-tagged ship
-If enemy's live ship has been sunk within the last hour, captain attacks red-tagged ship.
-Within the last hour of each skirmish, Enemy's skirmish points cannot be 'destroyed' by attackers (meaning you won't have to worry about your skirmish points being taken away within the last hour
EDIT: THE CHANGES ABOVE HAVE BEEN PUT INTO THE LIVE SERVER!!!
-Fixing that god awful ugly ass Skirmish Log section. My gawd it hurts my eyes to look at!
-That white ugly ass square beside enemies to attack will be later occupied by showing the enemy's special weapon (hasn't been implemented yet but will be soon)
Last edited by Rainbow King on 19 Dec 2012, 02:34, edited 5 times in total.
Re: # 'Official' Clan Skirmish Changes and Suggestions
sinking players above your lvl, or max 10lvl below your lvl (kinda like pvp) should be counted towards overall wins record....
Re: # 'Official' Clan Skirmish Changes and Suggestions
Rainbow King wrote:
> Alright so here's what to be implemented soon:
>
> -If enemy is 10+ levels out of range, captains attacks red-tagged ship
> -If enemy's live ship has been sunk within the last hour, captain attacks
> red-tagged ship.
:( no more fishing? and counter offensive ?
The other thread...protection....
> (The previous two changes will prevent captains from being butthurt from
> their loss of salvage kits while afk, though their skirmish points
> destroyed will still remain in place)
>
> -Within the last hour of each skirmish, Enemy's skirmish points cannot be
> 'destroyed' by attackers (meaning you won't have to worry about your
> skirmish points being taken away within the last hour
This takes away the fun.
:(
>
> -Port News will be coming soon as declaring
> "Master of Clan X (Clan X) has initiated a Skirmish with Clan Q!"
>
> -That white ugly ass square beside enemies to attack will be later occupied
> by showing the enemy's special weapon (hasn't been implemented yet but will
> be soon)
The Class Badge will be a better option.
>
> Here's some suggestion(s) to be brought up to Tyler:
>
> -Apply a 30 minute Skirmish Queue wait for more accurate match-up and give
> the members a breath of air before the next matchup (also gives some users
> time to view top 10 contributors of previous skirmish as well.)
Think i prefer this but 30 min is a bit short 1hr-2hr ? Maximum of 2 skirmish a day?
>OR
> -Make it to where clans can only strictly be match up to clans in close
> ranking, making the threshold larger the longer the clan waits in the
> Skirmish Queue
Have 1 cent i left with peter last night. :P
@Brod
Since the red tagged and the butt hurt measures in place can we have the whole enemy clan pple "participate". Was using dual trying to get some decent ROI , minimum lvl of opponent is 130 or so couple with auto repairs those lower lvl is totally shut out from this event
> Alright so here's what to be implemented soon:
>
> -If enemy is 10+ levels out of range, captains attacks red-tagged ship
> -If enemy's live ship has been sunk within the last hour, captain attacks
> red-tagged ship.
:( no more fishing? and counter offensive ?
The other thread...protection....
> (The previous two changes will prevent captains from being butthurt from
> their loss of salvage kits while afk, though their skirmish points
> destroyed will still remain in place)
>
> -Within the last hour of each skirmish, Enemy's skirmish points cannot be
> 'destroyed' by attackers (meaning you won't have to worry about your
> skirmish points being taken away within the last hour
This takes away the fun.
:(
>
> -Port News will be coming soon as declaring
> "Master of Clan X (Clan X) has initiated a Skirmish with Clan Q!"
>
> -That white ugly ass square beside enemies to attack will be later occupied
> by showing the enemy's special weapon (hasn't been implemented yet but will
> be soon)
The Class Badge will be a better option.
>
> Here's some suggestion(s) to be brought up to Tyler:
>
> -Apply a 30 minute Skirmish Queue wait for more accurate match-up and give
> the members a breath of air before the next matchup (also gives some users
> time to view top 10 contributors of previous skirmish as well.)
Think i prefer this but 30 min is a bit short 1hr-2hr ? Maximum of 2 skirmish a day?
>OR
> -Make it to where clans can only strictly be match up to clans in close
> ranking, making the threshold larger the longer the clan waits in the
> Skirmish Queue
Have 1 cent i left with peter last night. :P
@Brod
Since the red tagged and the butt hurt measures in place can we have the whole enemy clan pple "participate". Was using dual trying to get some decent ROI , minimum lvl of opponent is 130 or so couple with auto repairs those lower lvl is totally shut out from this event
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Re: # 'Official' Clan Skirmish Changes and Suggestions
Giphin- wrote:
> sinking players above your lvl, or max 10lvl below your lvl (kinda like
> pvp) should be counted towards overall wins record....
+1, max 5 below. To be consistent with PvP.
> sinking players above your lvl, or max 10lvl below your lvl (kinda like
> pvp) should be counted towards overall wins record....
+1, max 5 below. To be consistent with PvP.
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Re: # 'Official' Clan Skirmish Changes and Suggestions
Y not replace the white box with profile link instead >.< , i will like to view players profile rather than special weapon :3
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Re: # 'Official' Clan Skirmish Changes and Suggestions
Abhishek Goyal wrote:
> Y not replace the white box with profile link instead >.< , i will like to view
> players profile rather than special weapon :3
I was thinking of just clicking on the enemy's name to have a pop up of their profile, much similar to the "Clan Members" list in the Clan Hall
> Y not replace the white box with profile link instead >.< , i will like to view
> players profile rather than special weapon :3
I was thinking of just clicking on the enemy's name to have a pop up of their profile, much similar to the "Clan Members" list in the Clan Hall
Re: # 'Official' Clan Skirmish Changes and Suggestions
What if the ranking went by, instead of total points that your clan scores, the total amount of points you beat your opponents by?
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Re: # 'Official' Clan Skirmish Changes and Suggestions
Buk Wild wrote:
> What if the ranking went by, instead of total points that your clan scores,
> the total amount of points you beat your opponents by?
that could be easily abused...
> What if the ranking went by, instead of total points that your clan scores,
> the total amount of points you beat your opponents by?
that could be easily abused...
Re: # 'Official' Clan Skirmish Changes and Suggestions
Buk Wild wrote:
> What if the ranking went by, instead of total points that your clan scores,
> the total amount of points you beat your opponents by?
Close fight > flogging dead horse
> What if the ranking went by, instead of total points that your clan scores,
> the total amount of points you beat your opponents by?
Close fight > flogging dead horse
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Re: # 'Official' Clan Skirmish Changes and Suggestions
> OR
> -Make it to where clans can only strictly be match up to clans in close
> ranking, making the threshold larger the longer the clan waits in the
> Skirmish Queue
+1
There is no fun killing very low levels >.<
> -Make it to where clans can only strictly be match up to clans in close
> ranking, making the threshold larger the longer the clan waits in the
> Skirmish Queue
+1
There is no fun killing very low levels >.<
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Re: # 'Official' Clan Skirmish Changes and Suggestions
Giphin- wrote:
> sinking players above your lvl, or max 10lvl below your lvl (kinda like
> pvp) should be counted towards overall wins record....
+1
> sinking players above your lvl, or max 10lvl below your lvl (kinda like
> pvp) should be counted towards overall wins record....
+1
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Re: # 'Official' Clan Skirmish Changes and Suggestions
Rainbow King wrote:
> I was thinking of just clicking on the enemy's name to have a pop up of their
> profile, much similar to the "Clan Members" list in the Clan Hall
Awesome +1
i am on SPAM mode .. lol
> I was thinking of just clicking on the enemy's name to have a pop up of their
> profile, much similar to the "Clan Members" list in the Clan Hall
Awesome +1
i am on SPAM mode .. lol
Re: # 'Official' Clan Skirmish Changes and Suggestions
Master of Clan X wrote:
> Giphin- wrote:
> > sinking players above your lvl, or max 10lvl below your lvl (kinda like
> > pvp) should be counted towards overall wins record....
>
> +1, max 5 below. To be consistent with PvP.
yes please make it max 5 below, cuz all of my salvage kits are always wasted cuz i am level 139 and some 157 guy keep sinking me and it sucks, i wasted 120AP
Abhishek Goyal wrote:
> > OR
> > -Make it to where clans can only strictly be match up to clans in close
> > ranking, making the threshold larger the longer the clan waits in the
> > Skirmish Queue
> +1
>
> There is no fun killing very low levels >.<
yes but there are lotsa people who do
> Giphin- wrote:
> > sinking players above your lvl, or max 10lvl below your lvl (kinda like
> > pvp) should be counted towards overall wins record....
>
> +1, max 5 below. To be consistent with PvP.
yes please make it max 5 below, cuz all of my salvage kits are always wasted cuz i am level 139 and some 157 guy keep sinking me and it sucks, i wasted 120AP
Abhishek Goyal wrote:
> > OR
> > -Make it to where clans can only strictly be match up to clans in close
> > ranking, making the threshold larger the longer the clan waits in the
> > Skirmish Queue
> +1
>
> There is no fun killing very low levels >.<
yes but there are lotsa people who do
Re: # 'Official' Clan Skirmish Changes and Suggestions
Sometimes because being match to clan that not have many player their range. Surely people also not happy waste AP attack small fish and get small XP. Match up need to fair and target list need to well spread :)
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Re: # 'Official' Clan Skirmish Changes and Suggestions
it's fun sinking glassy captains 20 levels higher than me ^_^