* (Beta) War Console

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Giphin-
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Re: * (Beta) War Console

Post by Giphin- » 02 Apr 2012, 01:49

Dirty Stallis wrote:
> Mucking_Fuppet wrote:
> > Seth is it true you have a multi in MARS ?
>
>
> Nah, if he had a multi in MARS he would realize how awesome a clan it is, and be
> begging to bring his main over.


I LOL'ED

TimberWolph
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Re: * (Beta) War Console

Post by TimberWolph » 02 Apr 2012, 01:53

Dirty Stallis wrote:
> Mucking_Fuppet wrote:
> > Seth is it true you have a multi in MARS ?
>
>
> Nah, if he had a multi in MARS he would realize how awesome a clan it is, and be
> begging to bring his main over.
>
>
>
>
> On topic, the new war console is pretty nice. Your home clan logo doesn't display
> properly though. It shows the generic crossed swords graphic if a clan doesn't
> upload a logo. It would also be nice to get feedback that your build has been
> switched. I resorted to viewing replays to ensure the switch was made.

It tells you at the bottom of the screen that your build was changed or whatever it says.

Steven Bufford
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Re: * (Beta) War Console

Post by Steven Bufford » 02 Apr 2012, 03:55

Bump cos Giphs a twat

Sky Tan
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Re: * (Beta) War Console

Post by Sky Tan » 02 Apr 2012, 03:59

Clazsic wrote:
> Sky Tan wrote:
> > Clazsic wrote:
> > > Report:
> > >
> > > The old war console allows u to view the enemy's HP when encountering
> > > defender because the HP is placed in the middle, the new one does not
> > > (placed at the bottom covered by the message), thus it's kinda hard to do a
> > > pre-planned last hit.
> >
> > Wow..then thats a improvement.
> >
> > Anti Sniping measures
>
>
> It crippled half of the force that got blocked, but still those who din get blocked
> wouldnt make any tiny difference, might as well do FOW if u want anti sniping
> measures so bad.


Here u answered it urself.

Chrisnetika2
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Re: * (Beta) War Console

Post by Chrisnetika2 » 02 Apr 2012, 04:43

after we select build can the menu auto retract? I find it lil tedious to manual close after I pick a build and when try to close accidently click another build, so a way to auto close menu after a selection?

Abhishek Goyal
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Re: * (Beta) War Console

Post by Abhishek Goyal » 02 Apr 2012, 10:29

Can we Add sound to it i know it must be WIP but its so much fun to war with this new console that dont wana war with the old one :)

Btw now the 9th Preset for CM or Admirals is coming behind Send Button if anything can be done to change it to will be good :)

Clazsic
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Re: * (Beta) War Console

Post by Clazsic » 02 Apr 2012, 12:43

Abhishek Goyal wrote:
> Can we Add sound to it i know it must be WIP but its so much fun to war
> with this new console that dont wana war with the old one :)
>
> Btw now the 9th Preset for CM or Admirals is coming behind Send Button if
> anything can be done to change it to will be good :)

+1

Also, adding a sound when there is a new command from CM/admiral.

Sky Tan
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Re: * (Beta) War Console

Post by Sky Tan » 02 Apr 2012, 13:00

Chrisnetika2 wrote:
> after we select build can the menu auto retract? I find it lil tedious to
> manual close after I pick a build and when try to close accidently click
> another build, so a way to auto close menu after a selection?


Yeah I triple select the first time I used it cos not sure if the build was changed, auto retract after changing maybe?

Sound plus glow or strobing ?

TimberWolph
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Re: * (Beta) War Console

Post by TimberWolph » 02 Apr 2012, 16:23

Sky Tan wrote:
> Chrisnetika2 wrote:
> > after we select build can the menu auto retract? I find it lil tedious to
> > manual close after I pick a build and when try to close accidently click
> > another build, so a way to auto close menu after a selection?
>
>
> Yeah I triple select the first time I used it cos not sure if the build was changed,
> auto retract after changing maybe?
>
> Sound plus glow or strobing ?

It says at the bottom of the screen, that the build was successfully loaded. Though +1 for the menu to retract.

cheatsheet
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Re: * (Beta) War Console

Post by cheatsheet » 02 Apr 2012, 22:58

War console is very good.

just additional suggestions on presets. we should be able to include skills in presets.

Max Code
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Re: * (Beta) War Console

Post by Max Code » 03 Apr 2012, 04:10

Why we can see our enemy logo but not our own clan logo beside the fort name...

Forum Mod 2
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Re: * (Beta) War Console

Post by Forum Mod 2 » 03 Apr 2012, 07:20

Thank you all for the feedback. We will be some discussion on the war console soon to do further tweaks and fix some of the stuff as well. Please continue to provide the necessary feedbacks. Thank you.

With regards,
Peter

Joel Koh
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Re: * (Beta) War Console

Post by Joel Koh » 03 Apr 2012, 10:22

if sound is not working, clear cache and cookies. i tried clearing cache but still had no sound until i cleared cookies.

Quentin Joubert
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Re: * (Beta) War Console

Post by Quentin Joubert » 03 Apr 2012, 11:43

isn't the contunues flowing of arrows the WHOLE time during war in the selected lane a bit to much? I know it create atmosphere of warring but what about it do it only once if i attack on a lane for the dramatic affect.

Thumbs up for a very good warring experience so far!!!

Steven Bufford
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Re: * (Beta) War Console

Post by Steven Bufford » 03 Apr 2012, 13:25

+1, i tried it earlyer and its good, but i have to agree about something to link skills to presets (or a skills presets drop down similer to what we have for builds), or have a skills selection type box rather than have a seperate window open just for that. on another note about sabo if it shuts off all other skills (except for the 2 that got excepted) wouldn't it make sense that it can be selected above all other skills sort of like haveing 7 selected but only sabo or sabo + the excepted skills operate or would that be too much of a codeing nightmare? just thought i'd throw in an idea since were onto things that make waring faster and easyer.

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