Tip for Missilers

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Andrew Bowman
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Re: Tip for Missilers

Post by Andrew Bowman » 28 Mar 2013, 19:44

brentpalisoc wrote:pirate main + soldier dual.
armor piercing, pre-emp and feint.

= OPed missiler

Winston Ivan Ong
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Re: Tip for Missilers

Post by Winston Ivan Ong » 29 Mar 2013, 04:45

Andrew Bowman wrote:
brentpalisoc wrote:pirate main + soldier dual.
armor piercing, pre-emp and feint.

= OPed missiler



put all stats to gunnery?

brentpalisoc
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Re: Tip for Missilers

Post by brentpalisoc » 29 Mar 2013, 05:47

Winston Ivan Ong wrote:
Andrew Bowman wrote:
brentpalisoc wrote:pirate main + soldier dual.
armor piercing, pre-emp and feint.

= OPed missiler



put all stats to gunnery?


i did 1 craft per level...

Winston Ivan Ong
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Re: Tip for Missilers

Post by Winston Ivan Ong » 29 Mar 2013, 08:59

armor piercing + preemp got -30% damage reduction. :(

will the armor reduction be enuf to deal more damage?

edit:
just made main-pirate 2nd-soldier.

awsome damage boost because of armor piercing!!

brentpalisoc
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Re: Tip for Missilers

Post by brentpalisoc » 29 Mar 2013, 15:18

you can also use your second ship as a gunner ship
broadside + armor piercing and focus fire

equip 2 desperado, 2 SS+4, 3 SC+3, VI+5, Deso and Void Beam

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