* Event: Auto Repair Event
Re: * Event: Auto Repair Event
padam wrote:
> Soldevi wrote:
> > make this run forever in PVP, LESS clickin to pawn people :)
> >
> > But remove from CW :P
>
> if u r so good y remove from CW less click there too :P
Cause im not as good as YOO :)
> Soldevi wrote:
> > make this run forever in PVP, LESS clickin to pawn people :)
> >
> > But remove from CW :P
>
> if u r so good y remove from CW less click there too :P
Cause im not as good as YOO :)
Re: * Event: Auto Repair Event
No weekend exp is display when hitting fort, only auto repair is display after hitting fort...
Re: * Event: Auto Repair Event
* I think auto repair is very good for PvP because:
1) It forces people to use the right build to sink the defender in one go, much like the red-tagged ships. No more lazy 2+ attempts, more challenging.
2) Minimizing extra clicking for attackers by eliminating repairs. This is a big plus and makes PvP more enjoyable.
* For CW it is a bit of a mixed bag:
On the plus side:
1) Eliminates "easy sniping". Snipers must always face full HP ships.
2) Eliminates lag caused by repair spam.
3) Minimizes extra clicking for repairs which makes CW more efficient (e.g. gives more time to change build etc).
On the gray zone:
1) Big plus for decent defenders, especially offline defenders.
2) Better XP for attackers that can consistently sink defenders from full HP.
3) Gives a defense boost to all clans, as not all members can attend all wars, but they can be assigned as an offline defender.
On the negative side:
1) Encourages less active participation (actually this not uncommon for FB games, but then again BS is not your standard FB crap-game).
2) Unfair advantage over lower level attackers and/or non-ocho players. Especially at lower levels (up to 100) it is easy to have uber unbreakable ram defense. This will more likely frustrate new players rather than encourage them to get better. At higher levels the +5 level difference is not that intimidating though.
So in a nutshell TL/DR:
- Great for PvP.
- Both good and bad for CW.
Random proposal: CW defenders must be either active or they must have opted in for their clan's next war to be allowed to defend.
1) It forces people to use the right build to sink the defender in one go, much like the red-tagged ships. No more lazy 2+ attempts, more challenging.
2) Minimizing extra clicking for attackers by eliminating repairs. This is a big plus and makes PvP more enjoyable.
* For CW it is a bit of a mixed bag:
On the plus side:
1) Eliminates "easy sniping". Snipers must always face full HP ships.
2) Eliminates lag caused by repair spam.
3) Minimizes extra clicking for repairs which makes CW more efficient (e.g. gives more time to change build etc).
On the gray zone:
1) Big plus for decent defenders, especially offline defenders.
2) Better XP for attackers that can consistently sink defenders from full HP.
3) Gives a defense boost to all clans, as not all members can attend all wars, but they can be assigned as an offline defender.
On the negative side:
1) Encourages less active participation (actually this not uncommon for FB games, but then again BS is not your standard FB crap-game).
2) Unfair advantage over lower level attackers and/or non-ocho players. Especially at lower levels (up to 100) it is easy to have uber unbreakable ram defense. This will more likely frustrate new players rather than encourage them to get better. At higher levels the +5 level difference is not that intimidating though.
So in a nutshell TL/DR:
- Great for PvP.
- Both good and bad for CW.
Random proposal: CW defenders must be either active or they must have opted in for their clan's next war to be allowed to defend.
Re: * Event: Auto Repair Event
FWinds wrote:
> * I think auto repair is very good for PvP because:
>
> 1) It forces people to use the right build to sink the defender in one go,
> much like the red-tagged ships. No more lazy 2+ attempts, more challenging.
>
> 2) Minimizing extra clicking for attackers by eliminating repairs. This is
> a big plus and makes PvP more enjoyable.
>
> * For CW it is a bit of a mixed bag:
>
> On the plus side:
>
> 1) Eliminates "easy sniping". Snipers must always face full HP
> ships.
>
> 2) Eliminates lag caused by repair spam.
>
> 3) Minimizes extra clicking for repairs which makes CW more efficient (e.g.
> gives more time to change build etc).
>
> On the gray zone:
>
> 1) Big plus for decent defenders, especially offline defenders.
>
> 2) Better XP for attackers that can consistently sink defenders from full
> HP.
>
> 3) Gives a defense boost to all clans, as not all members can attend all
> wars, but they can be assigned as an offline defender.
>
> On the negative side:
>
> 1) Encourages less active participation (actually this not uncommon for FB
> games, but then again BS is not your standard FB crap-game).
>
> 2) Unfair advantage over lower level attackers and/or non-ocho players.
> Especially at lower levels (up to 100) it is easy to have uber unbreakable
> ram defense. This will more likely frustrate new players rather than
> encourage them to get better. At higher levels the +5 level difference is
> not that intimidating though.
>
>
> So in a nutshell TL/DR:
>
> - Great for PvP.
> - Both good and bad for CW.
>
> Random proposal: CW defenders must be either active or they must have opted
> in for their clan's next war to be allowed to defend.
You missed this...
- Additional: Defense cooldown will be increased to 5 seconds during this event.
> * I think auto repair is very good for PvP because:
>
> 1) It forces people to use the right build to sink the defender in one go,
> much like the red-tagged ships. No more lazy 2+ attempts, more challenging.
>
> 2) Minimizing extra clicking for attackers by eliminating repairs. This is
> a big plus and makes PvP more enjoyable.
>
> * For CW it is a bit of a mixed bag:
>
> On the plus side:
>
> 1) Eliminates "easy sniping". Snipers must always face full HP
> ships.
>
> 2) Eliminates lag caused by repair spam.
>
> 3) Minimizes extra clicking for repairs which makes CW more efficient (e.g.
> gives more time to change build etc).
>
> On the gray zone:
>
> 1) Big plus for decent defenders, especially offline defenders.
>
> 2) Better XP for attackers that can consistently sink defenders from full
> HP.
>
> 3) Gives a defense boost to all clans, as not all members can attend all
> wars, but they can be assigned as an offline defender.
>
> On the negative side:
>
> 1) Encourages less active participation (actually this not uncommon for FB
> games, but then again BS is not your standard FB crap-game).
>
> 2) Unfair advantage over lower level attackers and/or non-ocho players.
> Especially at lower levels (up to 100) it is easy to have uber unbreakable
> ram defense. This will more likely frustrate new players rather than
> encourage them to get better. At higher levels the +5 level difference is
> not that intimidating though.
>
>
> So in a nutshell TL/DR:
>
> - Great for PvP.
> - Both good and bad for CW.
>
> Random proposal: CW defenders must be either active or they must have opted
> in for their clan's next war to be allowed to defend.
You missed this...
- Additional: Defense cooldown will be increased to 5 seconds during this event.
Re: * Event: Auto Repair Event
Congrats whiner, now Auto Repair has been removed...
-
- Conspicuous
- Posts: 167
- Joined: 31 Dec 2011, 19:20
- Location: Retirement
Re: * Event: Auto Repair Event
anhanes wrote:
> Event please be over soon...
> @.@
> Nearly can raid people coz i can't sink them in one attack, haha
Bc your so fat hahaha
> Event please be over soon...
> @.@
> Nearly can raid people coz i can't sink them in one attack, haha
Bc your so fat hahaha
Re: * Event: Auto Repair Event
oh plz oh plzzz make this permanent please :'(
Re: * Event: Auto Repair Event
Max Code wrote:
> Congrats whiner, now Auto Repair has been removed...
It was only a temp event
> Congrats whiner, now Auto Repair has been removed...
It was only a temp event
Re: * Event: Auto Repair Event
Soldevi wrote:
> padam wrote:
> > Soldevi wrote:
> > > make this run forever in PVP, LESS clickin to pawn people :)
> > >
> > > But remove from CW :P
> >
> > if u r so good y remove from CW less click there too :P
>
> Cause im not as good as YOO :)
^
> padam wrote:
> > Soldevi wrote:
> > > make this run forever in PVP, LESS clickin to pawn people :)
> > >
> > > But remove from CW :P
> >
> > if u r so good y remove from CW less click there too :P
>
> Cause im not as good as YOO :)
^
-
- Prominent
- Posts: 3105
- Joined: 09 Nov 2011, 03:39
- Location: I am the Master of Clan X
Re: * Event: Auto Repair Event
Bump for event to be repeated again next week.
Re: * Event: Auto Repair Event
good for CW
hard for PVP... lolz
if possible , highly recommend for online player only.
hard for PVP... lolz
if possible , highly recommend for online player only.
Re: * Event: Auto Repair Event
Master of Clan X wrote:
> Bump for event to be repeated again next week.
BUMP but please reduce the penalty time to 1 sec...
> Bump for event to be repeated again next week.
BUMP but please reduce the penalty time to 1 sec...
-
- Obscure
- Posts: 46
- Joined: 23 Oct 2011, 08:25
Re: * Event: Auto Repair Event
Max Code wrote:
> Master of Clan X wrote:
> > Bump for event to be repeated again next week.
>
> BUMP but please reduce the penalty time to 1 sec...
If we are going to run it again, can we play with the defender cooldown, it needs to be larger. Can we trial it matching the attackers cooldown of 10 seconds. It's only fair.
> Master of Clan X wrote:
> > Bump for event to be repeated again next week.
>
> BUMP but please reduce the penalty time to 1 sec...
If we are going to run it again, can we play with the defender cooldown, it needs to be larger. Can we trial it matching the attackers cooldown of 10 seconds. It's only fair.
-
- Unknown
- Posts: 1
- Joined: 20 Oct 2011, 09:49
Re: * Event: Auto Repair Event
Bump for event to be repeated again next week.
+ 1000 to this.....i hope it will be permanent.....
+ 1000 to this.....i hope it will be permanent.....
-
- Unknown
- Posts: 1
- Joined: 12 Jun 2012, 12:11
Re: * Event: Auto Repair Event
Alex Houghton wrote:
> Max Code wrote:
> > Master of Clan X wrote:
> > > Bump for event to be repeated again next week.
> >
> > BUMP but please reduce the penalty time to 1 sec...
>
> If we are going to run it again, can we play with the defender cooldown, it needs to
> be larger. Can we trial it matching the attackers cooldown of 10 seconds. It's only
> fair.
I would think a 10 sec. cooldown would screw smaller clans with fewer people on defense.
> Max Code wrote:
> > Master of Clan X wrote:
> > > Bump for event to be repeated again next week.
> >
> > BUMP but please reduce the penalty time to 1 sec...
>
> If we are going to run it again, can we play with the defender cooldown, it needs to
> be larger. Can we trial it matching the attackers cooldown of 10 seconds. It's only
> fair.
I would think a 10 sec. cooldown would screw smaller clans with fewer people on defense.