Hide Fort HP when "Critical"
Re: Hide Fort HP when "Critical"
Nick Amin wrote:
> ??
>+1
> ? ???? ???? ????.
> I like this idea.
This could have literally gone a hundred ways... but imma optimist so assumed it was +1. :P
> ??
>+1
> ? ???? ???? ????.
> I like this idea.
This could have literally gone a hundred ways... but imma optimist so assumed it was +1. :P
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Re: Hide Fort HP when "Critical"
Rookles 2 wrote:
> Et tu, Brute? :'(
wwwwwwwwwwwhat?
> Et tu, Brute? :'(
wwwwwwwwwwwhat?
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Re: Hide Fort HP when "Critical"
+1 this!!
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Re: Hide Fort HP when "Critical"
+1 I hate food clans whose only objective is to snipe forts from other clans, and I dislike when clan members hold back from regular attacking to try and snipe forts from other clan members. For Tier S, I'd say critical should be around 5 M, unsure of other Tiers. Not enough to be gay like Fog of War or enough like 10 M where clans can comfortably play the repair game, but just enough to deter those who try to snipe forts.
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Re: Hide Fort HP when "Critical"
f**k off Seth go have a wank in your mothers knickers you dirty little boy :P
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Re: Hide Fort HP when "Critical"
this widea would be ok but only if it comes up with hidden HP after max repairs.
other wise the super clans would just play repair games to get clans to rezz against them.
other wise the super clans would just play repair games to get clans to rezz against them.
Re: Hide Fort HP when "Critical"
Rookles 2 wrote:
> Nick Amin wrote:
> > ??
> >+1
>
>
> > ? ???? ???? ????.
> > I like this idea.
>
>
>
> This could have literally gone a hundred ways... but imma optimist so assumed it was
> +1. :P
Impressive. That's exactly right! :D
> Nick Amin wrote:
> > ??
> >+1
>
>
> > ? ???? ???? ????.
> > I like this idea.
>
>
>
> This could have literally gone a hundred ways... but imma optimist so assumed it was
> +1. :P
Impressive. That's exactly right! :D
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Re: Hide Fort HP when "Critical"
Rory Hunter wrote:
> this widea would be ok but only if it comes up with hidden HP after max
> repairs.
>
> other wise the super clans would just play repair games to get clans to
> rezz against them.
You are both missing the point entirely, as well as not understanding that the super clans all ready do this.
> this widea would be ok but only if it comes up with hidden HP after max
> repairs.
>
> other wise the super clans would just play repair games to get clans to
> rezz against them.
You are both missing the point entirely, as well as not understanding that the super clans all ready do this.
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Re: Hide Fort HP when "Critical"
Dirty Stallis wrote:
> You are both missing the point entirely, as well as not understanding that the super
> clans all ready do this.
I dont think I am missing the point, this rule would only help the larger clans, I personally dont think they need any more help.
Lets take away the only avenue some smaller clans may have of getting a sink.
Sounds like a bad idea to me.
> You are both missing the point entirely, as well as not understanding that the super
> clans all ready do this.
I dont think I am missing the point, this rule would only help the larger clans, I personally dont think they need any more help.
Lets take away the only avenue some smaller clans may have of getting a sink.
Sounds like a bad idea to me.
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Re: Hide Fort HP when "Critical"
Rookles 2 wrote:
> Yo, Tyler...
>
> Would you guys consider turning enemy fort HP to ?????/????? once it hits
> critical state (5m or so... maybe different depending on Tier)?
-1.000.000.000
> Yo, Tyler...
>
> Would you guys consider turning enemy fort HP to ?????/????? once it hits
> critical state (5m or so... maybe different depending on Tier)?
-1.000.000.000
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Re: Hide Fort HP when "Critical"
currently, large clans can and will sit with a low hp after a war in hopes of enticing other clans to salvage.
this proposal wouldn't really change that, just other clans wouldn't know if they are sitting at 5 mil or 3 mil.
primary purpose of this would simply be to curtail some captains' desire to get fort sinks regardless of the impact that would have on the moral of their fellow captains.
if its ok to change the game to help out the little clans, why not make a change to help out the lower level captains in ALL the clans?
this proposal wouldn't really change that, just other clans wouldn't know if they are sitting at 5 mil or 3 mil.
primary purpose of this would simply be to curtail some captains' desire to get fort sinks regardless of the impact that would have on the moral of their fellow captains.
if its ok to change the game to help out the little clans, why not make a change to help out the lower level captains in ALL the clans?
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Re: Hide Fort HP when "Critical"
ps. Rookles, we don't want it back
Re: Hide Fort HP when "Critical"
Nick Amin wrote:
> Impressive. That's exactly right! :D
Yeah.... I got mad sciptz fo' dat.
> Impressive. That's exactly right! :D
Yeah.... I got mad sciptz fo' dat.
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Re: Hide Fort HP when "Critical"
Andrew Reichert wrote:
> ps. Rookles, we don't want it back
Dude... if I could give this scorching case of herpes back, I would've done it months ago!
> ps. Rookles, we don't want it back
Dude... if I could give this scorching case of herpes back, I would've done it months ago!