* Poll: Clan War Token System

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Should the weekdays war token system be updated to the following?

Keep the current system (3 tokens / day)
21
47%
Increase to 4 tokens / day
3
7%
Change to 3 tokens per 12 hours
16
36%
Change to 2 tokens per 12 hours
1
2%
Not sure, test them on different weeks
4
9%
 
Total votes: 45

Mod_Nami
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* Poll: Clan War Token System

Post by Mod_Nami » 14 Oct 2015, 11:52

Should the weekdays war token system be updated to the following?

hon
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Re: * Poll: Clan War Token System

Post by hon » 14 Oct 2015, 12:03

Nothing wrong with token system. Tier A all the fort sunk due to extended floatation.

Problem is Tier S power too much imbalance.

hon
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Re: * Poll: Clan War Token System

Post by hon » 14 Oct 2015, 12:23

All the good update to halp weaker clan become nerf.

Example:
Bonus HP vs stronger clan, now gone after 5 minute
No bonus HP for 3rd clan to rez

If not have all the extra meat, the #1 clan cannot finish empty their AP. All the small clan need to take turn suicide 6-9x and can't even sunk them unless having a good attendance day.

Increase token means super clan float longer.

Even the 3 minute less and less use esp. for some of us, bcoz there are strong clan who will ambush rez after 3 minute or wait 5 minute.

The bonus HP not very much also nowadays compare to the much stronger clan. We rez vs ppl who having double our sink and only get 9m? 9m less than 1 wave for some clan.

Is it fun to play like this for small clan? When the top clan have defender many layer and headache for many small clan do u think is fun? Nowadays do u think many ppl interest to fixing their build or going fat? Preemptive strike means ppl will just wait and hit other fort if can't sabo.

All can see is day by day attendance dropping.

Wei Shyong
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Re: * Poll: Clan War Token System

Post by Wei Shyong » 15 Oct 2015, 08:44

hon wrote:Nothing wrong with token system. Tier A all the fort sunk due to extended floatation.

Problem is Tier S power too much imbalance.
Yes, I have to agree with Amber. Power disparity is too huge these days, extra tokens won't help.

If the balance is not checked, despite people trying hard to "balance" the game themselves by alliance or dropping sink count for bonus tokens, the game still tilts towards one side, people will eventually lose interest in playing all together.

We are playing Battlestations because it is fun. It is fun to sink defenders, attackers, and forts. The battle animations is one of the coolest I have seen in FB games. It is fun to level up, make new builds, and interact with other gamers. It is fun to make new friends. Friends, people, do you still remember what they are? This is a social game. We play for glory, which is ACKNOWLEDGED by your peers. Not through multis, botting, and cheating. Not for some ego-maniacal satisfaction (If you have this, you need to see a psychiatrist). Not a fight till the death.

If showing up for clan war everyday means having to keep salvaging your fort to feed another clan, or having to wait 1-2 hrs for other clans to salvage so you could get some HP buff, or them avoid giving you HP buff, or if you keep salvaging and hitting feeder clan(s), it makes the beautiful game sad, and wastes our precious time.

The fact that almost all clans are losing their regular members, and the other tiers slowly shutting down, despite being a "fun" game, calls for concern.

Make the clan membership smaller. 20 member cap. Tourney style. Spread the power to all clans across the board. Close the power gap. Small clan warring size discourages multi abuse. You get to spend AP, sometimes you win/lose, there is no super clan, there is no food clan.

Sounds like communism? Nah, just old skool tourney style.

So called super clans with lots of "firepower" won't like this, cos they can't "win" otherwise.

-- Just a regular gamer and a potential friend.

Nikolaj Knudsen
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Re: * Poll: Clan War Token System

Post by Nikolaj Knudsen » 15 Oct 2015, 15:09

I have always liked the idea of smaller clans to (try) to get a better balance in Tier S. I sincerely do believe it would bring (some of the) fun back into the game.

I also do believe it is an excellent game, only (as stated elsewhere) it has become somewhat boring after Level 300 with (almost) nothing left to do.

Quentin Joubert
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Re: * Poll: Clan War Token System

Post by Quentin Joubert » 16 Oct 2015, 07:20

This poll resulted as a voting thread after the latest token pay system change introduced to the system. The high gold cost for some top 15 clans makes the pay token system absolute for the poor clans. (unless you manipulate sinks).

Therefore the result of the poll resolves the very high cost of pay tokens as a consequence for the revised formula.

All the suggestions above is anti-token supporters as they are frustrated with the imbalance of the game and predict that more tokens will make it worse. This poll is not to fix Tier S imbalance.

For that other formulas must be considered (a few good suggestions were mentioned above for example, Buffed HP, the 5min debuff, 2nd clan buff only, etc).

We are all in agreement that it is imbalanced but that topic should be covered with another thread and poll to address those formulas.

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