* Update: Damage Reduction from Armor (7 Apr 2014)

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hon
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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by hon » 03 Apr 2014, 06:17

Missiler die. Class reset time!

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Adiavroxos » 03 Apr 2014, 06:56

Arieswar wrote:
Sneaky Miggy wrote:
Andrew Bowman wrote:Question: when you use AP and lower an enemies armor below 0, is the damage increase exactly the same as the armor damage reduction formula. Meaning at -10 armor, damage reduction is -5% so you receive a 5% damage increase effectively?

If this is true, then using AP on low armor enemies (bosses) will mean you'll be doing even more damage then your are now.


True, but i think negative armor bonus is capped so you would either need to remove less armor or negative bonus was removed and it wouldn't even matter. I cannot remember which.

Negative armor shouldn't be there in the 1st place. Much better if they capped the min armor to 0.


Its was capped. Min armor = -50 (was -100 before)

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Andrew Bowman » 03 Apr 2014, 07:04

Yes yes I know min armor is capped at -50. However, that doesn't answer the question. Will the update allow AP users to do even more damage since the formula is changing?

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Adiavroxos » 03 Apr 2014, 07:10

...

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Mod_Nami » 03 Apr 2014, 07:31

Andrew Bowman wrote:Yes yes I know min armor is capped at -50. However, that doesn't answer the question. Will the update allow AP users to do even more damage since the formula is changing?


The formula is only changed for positive armor~

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Arieswar » 03 Apr 2014, 15:02

Did they implement it already? I was dealing 10% less dmg to forts. XD

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by TimBitz » 03 Apr 2014, 15:22

close, brent.

Missile bonus = 0.50% GUN + 0.25% NAV
....................OR = 0.35% NAV
whichever is higher of the two


Rammers need a skill that reduces enemy armor as well, we already deal less damage vs bosses/monsters compared to Armor Piercing users, and now the damage difference will increase even more.

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Sneaky Miggy » 03 Apr 2014, 18:49

Tim, people will not be dealing more damage because:

Forum1 wrote:The formula is only changed for positive armor~

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by wilfred316 » 04 Apr 2014, 04:07

TimBitz wrote:close, brent.

Missile bonus = 0.50% GUN + 0.25% NAV
....................OR = 0.35% NAV
whichever is higher of the two


Rammers need a skill that reduces enemy armor as well, we already deal less damage vs bosses/monsters compared to Armor Piercing users, and now the damage difference will increase even more.


I agree but they wont implement a skill that reduces Armor thats why they boosted defender def little bit so that Rammers can def AP attkers... and AP attkers have it easy to pass rammer def with skills this update will make it balance ofc nothing can be done for boss hunting Pirate gunners always have upperhand in events,damo, even in clan war and they still whine after they had got Armor Piercing skill boosted last time with Overload nerf...and with overload nerfed Rammer def = useless... so increase little armour will really help defenders now and its a good update

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Sneaky Miggy » 04 Apr 2014, 17:06

wilfred316 wrote:I agree but they wont implement a skill that reduces Armor thats why they boosted defender def little bit so that Rammers can def AP attkers... and AP attkers have it easy to pass rammer def with skills this update will make it balance ofc nothing can be done for boss hunting Pirate gunners always have upperhand in events,damo, even in clan war and they still whine after they had got Armor Piercing skill boosted last time with Overload nerf...and with overload nerfed Rammer def = useless... so increase little armour will really help defenders now and its a good update


His point is that increasing Armor is an indirect buff for AP users. Sure, they will be doing less damage, but so will you. So it doesnt really help rammer defender. Pirate was the class to use for bossing, rams for damage and missiles for likelihood of survival. This has not changed. Also, AP does not help in clan wars because the amount of armor reduced does not overcome the 5% damage reduction suffered from using AP.

So, Rammers still have the damage advantage in CW, Gunners still have the advantage in bosses and missilers still have the highest likelihood of survival.

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by hon » 05 Apr 2014, 01:09

Missiler is food! FOOD!

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Quentin Joubert » 07 Apr 2014, 08:46

Boom! and less 250k dmg later :)

oh well it is for the good of the game but this will be interesting!!

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Artemios Masmanidis » 07 Apr 2014, 10:12

Good one.. there was too much damage already. Feels like being back to normal again.

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by Nikolaj Knudsen » 07 Apr 2014, 10:31

Looks absolutely OK. Takes longer to sink the forts -> more attacks -> more exp. :-)

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Re: * Update: Damage Reduction from Armor (7 Apr 2014)

Post by nad0886 » 07 Apr 2014, 11:58

feeling frustrated, like running in a slo mo in decreasing fort HP.
240mill HP fort will be much harder to sink, judge will have more victims.
feel like quitting :(

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