Damocles MK2's damage -> Kharybdis?

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Nikolaj Knudsen
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Damocles MK2's damage -> Kharybdis?

Post by Nikolaj Knudsen » 30 Aug 2013, 08:09

"Damocles MK2's damage will be updated to be consistent with the damage system used by the quests boss monsters (e.g. scale with level of attacker).
In general, this update will lower the damage dealt by it to low level attackers."

Are there similar considerations with regards to Kharybdis?

Andrew Bowman
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Re: Damocles MK2's damage -> Kharybdis?

Post by Andrew Bowman » 30 Aug 2013, 13:52

Psh Karb is uber ochoers. Those who can attack Karb, can afford to do so.

Nikolaj Knudsen
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Re: Damocles MK2's damage -> Kharybdis?

Post by Nikolaj Knudsen » 31 Aug 2013, 06:16

Andrew Bowman wrote:Psh Karb is uber ochoers. Those who can attack Karb, can afford to do so.


There may be some truth in that statement. However, the fact remains that those who can attack Kharybdis are level 200 and above. So my question has relevans for a considerable number of captains.

Quentin Joubert
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Re: Damocles MK2's damage -> Kharybdis?

Post by Quentin Joubert » 31 Aug 2013, 09:42

I think if there is a boss dmg hit nerf it might still be costly for a player to get his/her frags because of the amount of sinks needed and the current HP of the global boss.

What would be cool is if they can launch a 3rd world boss targeted at the lvl 230 to 260+ segment for new wep frag drops (both rammers and gunners) around 600M HP and nerg Khar to 300M.

In this way we have global boss hunting at lvl 150/200/230-260 with frags around their gear but also medium to hard rating in terms of difficulty and cost

This gameplay should not receive and event discount in terms of temp dmg/hp nerf as we have in September unless it is an event targeted at monster hunting (global boss + terrors of the deep + great hunt)

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