replace damo fort to kharybdis fort

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Quentin Joubert
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Re: replace damo fort to kharybdis fort

Post by Quentin Joubert » 04 Aug 2013, 09:01

Sandstorm wrote:So, you're saying to limit the MKII fort to tier A clan members? That's pretty restrictive for tier S clan members....


Will it work if you get an option when you are the last clan in tier S to hit either Global Boss?

Pekka Hälikkä
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Re: replace damo fort to kharybdis fort

Post by Pekka Hälikkä » 04 Aug 2013, 09:19

+1 good idea.

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Re: replace damo fort to kharybdis fort

Post by Dirty Stallis » 04 Aug 2013, 14:14

Sneaky Miggy wrote:
Dirty Stallis wrote:Damo is useful for everyone. Even if you have everything you need, you can gift or sell it. Or you can have the heavy hitters back off, and let your low/non-ocho players sink it.

Karb is useless for the vast majority of players, even those who ocho. Not much reward there.


the chips loggin bonus is usless to new players also, but it is a great future investment. Similarly, while you cannot us the Karb yet, you will find it most helpful in the future.


That is not a good comparison. For a Karb fragment to be useful, you need to spend thousands of APs times however many times it takes to complete a fragment set. How many people do you think ocho enough to sink it repeatedly? Even for the ocho whores, there are many who won't spend what it takes.

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Re: replace damo fort to kharybdis fort

Post by Sneaky Miggy » 04 Aug 2013, 16:37

Dirty Stallis wrote:That is not a good comparison. For a Karb fragment to be useful, you need to spend thousands of APs times however many times it takes to complete a fragment set. How many people do you think ocho enough to sink it repeatedly? Even for the ocho whores, there are many who won't spend what it takes.


The same use to hold true for Damocles MKII. People who did not ocho alot did not attack it, but as the damage in the game continues to rise as the level limit increased, the Karb will get easier to sink until sinking it is no longer such a challenging feat, as is the case now for Damo MKII.

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Re: replace damo fort to kharybdis fort

Post by Andrew Bowman » 04 Aug 2013, 17:00

Sneaky Miggy wrote:
Dirty Stallis wrote:That is not a good comparison. For a Karb fragment to be useful, you need to spend thousands of APs times however many times it takes to complete a fragment set. How many people do you think ocho enough to sink it repeatedly? Even for the ocho whores, there are many who won't spend what it takes.


The same use to hold true for Damocles MKII. People who did not ocho alot did not attack it, but as the damage in the game continues to rise as the level limit increased, the Karb will get easier to sink until sinking it is no longer such a challenging feat, as is the case now for Damo MKII.

That is terrible logic Miggy. Damage increasing as a result of level limit increasing only affects 1% of the players in the game. Karb already is easy for the level 250+ people. Yeah Damo isn't bad once you get above 180 or so. But below 180, it's still costs quite a bit of AP and even above 180, if you're a non-ochoer, you probably still can't sink it.

Besides, you at most only need to kill Mk2 3 or 4 times to get everything you need. At minimum, you have to kill Karb 5 times.

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Re: replace damo fort to kharybdis fort

Post by Sneaky Miggy » 04 Aug 2013, 18:07

Andrew Bowman wrote:
Sneaky Miggy wrote:
Dirty Stallis wrote:That is not a good comparison. For a Karb fragment to be useful, you need to spend thousands of APs times however many times it takes to complete a fragment set. How many people do you think ocho enough to sink it repeatedly? Even for the ocho whores, there are many who won't spend what it takes.


The same use to hold true for Damocles MKII. People who did not ocho alot did not attack it, but as the damage in the game continues to rise as the level limit increased, the Karb will get easier to sink until sinking it is no longer such a challenging feat, as is the case now for Damo MKII.

That is terrible logic Miggy. Damage increasing as a result of level limit increasing only affects 1% of the players in the game. Karb already is easy for the level 250+ people. Yeah Damo isn't bad once you get above 180 or so. But below 180, it's still costs quite a bit of AP and even above 180, if you're a non-ochoer, you probably still can't sink it.

Besides, you at most only need to kill Mk2 3 or 4 times to get everything you need. At minimum, you have to kill Karb 5 times.


what i meant was damo fort was introduced when limit was 200 and sinking damo was difficult. Not many people were over 180 and it allowed people to get drops. Introducing a Karb fort would be under the same logic. It is too difficult for most players and would allow people to obtain frags easier... its 1 more frag a week.

Also, damage is increasing faster then just the high level players as event, ember and ocho weapons are having higher D/W values. EG) you can use a black cannon from level 50-80. weapons are becoming more OPed and the ave damage per volley is therefore increasing. Before, giphin bragged at level 220 about being able to sink damo MKII in 1k ap, now with Arm. Pen, gunners at level 180 can do 1 mil damage to damo.

In regards to non ocho players, thats what clans are for. I have sponsored bi weekly/monthly MKII hunts for NUTS members so that they can get a hold of those hard to get DRs and DPs. If not, they are always free to trade with me and others or receive them in clan events as awards.

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Re: replace damo fort to kharybdis fort

Post by mohigeo33 » 05 Aug 2013, 06:46

miggy loves wall of text :D

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Re: replace damo fort to kharybdis fort

Post by Jonathan Fresco » 05 Aug 2013, 06:46

Robert Powell wrote:Damo should be tier A and make Kharybdis for tier S. More of a challenge for the best clans.


+1111

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Re: replace damo fort to kharybdis fort

Post by Nikolaj Knudsen » 05 Aug 2013, 07:11

Make it simpler. Nothing needs to be replaced or moved. Just add Kharybdis fort.

So after the last auto, when the clan gets a shot at Damo fort, the clan also gets a shot at Kharybdis fort 5 (or 10) minutes later ;-)

Simple is beautiful :-)
Last edited by Nikolaj Knudsen on 11 Nov 2013, 12:18, edited 1 time in total.

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Re: replace damo fort to kharybdis fort

Post by Sneaky Miggy » 05 Aug 2013, 12:45

mohigeo33 wrote:miggy loves wall of text :D

+1

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Re: replace damo fort to kharybdis fort

Post by Chouchou » 05 Aug 2013, 15:34

why not then have 2x autorez on week end. One saturday with damo, and one sunday with kharybdis like this everybody is happy x)

Other benefit : harder for shit clans (no need to say names everybody know who you are :) )preparing their ninja rezz on week end by spying or just delaying hours :>

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Re: replace damo fort to kharybdis fort

Post by Dirty Stallis » 05 Aug 2013, 17:22

Sneaky Miggy wrote:what i meant was damo fort was introduced when limit was 200 and sinking damo was difficult. Not many people were over 180 and it allowed people to get drops. Introducing a Karb fort would be under the same logic. It is too difficult for most players and would allow people to obtain frags easier



The Damo fort was introduced as a reward for clans in Tier S. Changing it from Damo to Karb would eliminate the "reward" part.

For the vast majority of players, Karb fragments are useless because they will never sink the monster enough times to complete anything. For 100% of players, Damo drops are useful (even if you get stuck with a CVR you can sell it on the black market for a small gold return).

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Re: replace damo fort to kharybdis fort

Post by Sneaky Miggy » 05 Aug 2013, 18:36

Dirty Stallis wrote:
Sneaky Miggy wrote:what i meant was damo fort was introduced when limit was 200 and sinking damo was difficult. Not many people were over 180 and it allowed people to get drops. Introducing a Karb fort would be under the same logic. It is too difficult for most players and would allow people to obtain frags easier



The Damo fort was introduced as a reward for clans in Tier S. Changing it from Damo to Karb would eliminate the "reward" part.

For the vast majority of players, Karb fragments are useless because they will never sink the monster enough times to complete anything. For 100% of players, Damo drops are useful (even if you get stuck with a CVR you can sell it on the black market for a small gold return).


Well if you count selling as a reward you could always trade the frag to someone too.

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Re: replace damo fort to kharybdis fort

Post by hellohi » 09 Aug 2013, 19:19

Robert Powell wrote:Damo should be tier A and make Kharybdis for tier S. More of a challenge for the best clans.

+1

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Re: replace damo fort to kharybdis fort

Post by Pekka Hälikkä » 09 Nov 2013, 16:07

up

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