* Update: Overload Skill.

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ohyooha
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Re: * Update: Overload Skill.

Post by ohyooha » 08 Oct 2012, 09:32

premtive strike is criminal !!!

Saad Dahleh
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Re: * Update: Overload Skill.

Post by Saad Dahleh » 08 Oct 2012, 09:37

its just to get people picking classes other than mech .... But i have no co,ment in this

noob_noob
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Re: * Update: Overload Skill.

Post by noob_noob » 08 Oct 2012, 11:43

Btw.... was wondering... did the Khar armour increase?

deadlySiobhan
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Re: * Update: Overload Skill.

Post by deadlySiobhan » 10 Oct 2012, 13:06

f**k THIS UPDATE


i suggest you make all other CLASS SPECIFIC SKILLS AVAILABLE TO ALL CLASSES what the f**k is the point o' having class specific skills if you are going to take them away?

Remove Soldiers Strafe always in range and turn it to 10%-25% Extra Range and put it no longer class specific.
With Overload being no longer class specific it's ruined. ALL Soldiers are SUPER FUCKING OPed by having Pre-Emp+Strafe....total bullshit


GET THIS SHIT STRAIGHT TOFUCKINGDAY

Dirty Stallis
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Re: * Update: Overload Skill.

Post by Dirty Stallis » 10 Oct 2012, 13:34

A soldier using Pre-emptive and Strafe is losing a shit ton of damage. If you can't sink them, you should probably fix your fail build.

Andrew Bowman
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Re: * Update: Overload Skill.

Post by Andrew Bowman » 10 Oct 2012, 14:42

Don't worry about Siobhan, Stallis. He's a been a fail player in a fail clan for a long time.

fein19
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Re: * Update: Overload Skill.

Post by fein19 » 13 Oct 2012, 16:11

update then all class specific skills! siobhan's clan was the first clan with missiler mechs! i would like so much to meet you in real life!andrew!

Corsair Sky
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Re: * Update: Overload Skill.

Post by Corsair Sky » 13 Oct 2012, 22:55

what if it changed all the class, nothing special for each class,
and how about for mechanics overload nav/40 deal more damage.

Tuomas Lairila
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Re: * Update: Overload Skill.

Post by Tuomas Lairila » 14 Oct 2012, 05:29

Lvl 150 missiler with damage/volley of 150k (guessed, didn't bother to check)

After pre-emp his damage is: 120k/volley

AAAAAND, after strafe his damage is further nerfed to 102k/volley.

And being glassy fucks that they usually are, it doesn't leave much to play with. now does it?
And the fucking Pre-emp wont even fire 100% of the time :/

ekunt
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Re: * Update: Overload Skill.

Post by ekunt » 14 Oct 2012, 06:13

deadlySiobhan wrote:
> f**k THIS UPDATE
>
>
> i suggest you make all other CLASS SPECIFIC SKILLS AVAILABLE TO ALL CLASSES
> what the f**k is the point o' having class specific skills if you are
> going to take them away?
>
> Remove Soldiers Strafe always in range and turn it to 10%-25% Extra Range
> and put it no longer class specific.
> With Overload being no longer class specific it's ruined. ALL Soldiers are
> SUPER FUCKING OPed by having Pre-Emp+Strafe....total bullshit
>
>
> GET THIS SHIT STRAIGHT TOFUCKINGDAY

anybody with enough meat to take 2 hits from a soldier can load up missiles and take down soldiers even with pre-empt/focus fire/overload. or just use sabotage and missiles and soldier missiler is shafted. soldier missilers look like good defenders only on paper. this overload skill will probably only help soldiers for those ships tweaked to pass or sink the soldier def with some hp left, but otherwise they are definitely not OP.

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