Search found 17 matches

by Khern
24 Jun 2016, 13:18
Forum: Star Battleships
Topic: Speed overpowered
Replies: 24
Views: 9038

Re: Speed overpowered

(…), when i see that practically EVERY FLEET is composed of aegis, vertigo, elemental, caduceus and sentinel, it's like i'm seeing space sheeps everywhere That's certainly not the case, maybe in the beginning where they use all the ships they have (typically a starter fleet in your exemple and you ...
by Khern
18 Jun 2016, 08:46
Forum: Star Battleships
Topic: Speed overpowered
Replies: 24
Views: 9038

Re: Speed overpowered

Just getting one 5* star engine, depending on which one is an enormous advantage. You can't max 5* weapons without, or you will have to sacrifice a lot in shield and armor (300 power for 3 maxed mass drivers)

So if you have 3 of them, no wonder there isn't competition on your lvl Concur lol
by Khern
16 Jun 2016, 18:59
Forum: Star Battleships
Topic: Speed overpowered
Replies: 24
Views: 9038

Re: Speed overpowered

(…)

http://hpics.li/da03c70

I'll let you guess who this guy is.

Ho wait maybe he should have put more, those Galahad and Electra should move out for navigators of course.
by Khern
16 Jun 2016, 10:19
Forum: Star Battleships
Topic: Speed overpowered
Replies: 24
Views: 9038

Re: Speed overpowered

There many ways to counter speed, I already won against Five Hoshiro formations with less than 200 worth of average speed myself. Ask your conquerors pals Concur. Does that mean my point is valid because of that ? I doubt it, the "I beat you on a regular basis" is pretty weak there because of the fe...
by Khern
14 Jun 2016, 10:01
Forum: Star Battleships
Topic: Defensive AI
Replies: 3
Views: 1996

Re: Defensive AI

It's risky, in many games pvp against AI is favoring the attacker for a reason, people would stop playing if they have to try too hard (or *touss* spend $$) to win their main resource of income. That corvette buff is nice and all but wasn't discussed at all, they are owning ships way much expensive....
by Khern
21 May 2016, 15:52
Forum: Star Battleships
Topic: * Tentative Clan/Guild War design
Replies: 2
Views: 1525

Re: * Tentative Clan/Guild War design

Will the threat level be reset at launch of this mod ?

Can't say much before this being tested, but yeah it sounds nice.
by Khern
23 Apr 2016, 17:16
Forum: Star Battleships
Topic: Multiple thoughts... I will try to keep them itemized
Replies: 6
Views: 2535

Re: Multiple thoughts... I will try to keep them itemized

Okay I didn't understand you were talking about the 3 stars ones. You got more of these than me actually, but if they are indeed rare, bounties and especially missions give me enough 1* and 2* to not feel depressed. So when you say "pretty low" I didn't think about these at all. I mean in comparison...
by Khern
23 Apr 2016, 12:36
Forum: Star Battleships
Topic: Multiple thoughts... I will try to keep them itemized
Replies: 6
Views: 2535

Re: Multiple thoughts... I will try to keep them itemized

>Sulinato : You can actually drop catalysts from everything, bounties too. But I doubt we are talking about the same thing (from blueprint ??). >Jakkanadar : there some points fairly debatable in your wishlist. First about gold, at some point you'll be overflowing with it. It's just about time. Seco...
by Khern
23 Apr 2016, 07:24
Forum: Star Battleships
Topic: * Missile buff - 22 April 2016
Replies: 4
Views: 2080

Re: * Missile buff - 22 April 2016

Scylla was already lethal (?) but it's okay, no game changer here.

(By the way for your information Phobos was nerfed. Better dmg for starters with this fixed 3k +pow, but going for 40x pow from 50x cost much more in the end. Loss of 3k dmg with a good power engine).
by Khern
22 Apr 2016, 16:38
Forum: Star Battleships
Topic: * Missile buff - 22 April 2016
Replies: 4
Views: 2080

Re: * Missile buff - 22 April 2016

Sure lol, that's 5k dmg buff for Scylla special (1k dmg/ship, with 3 stars missiles), free of charges.
by Khern
29 Mar 2016, 12:46
Forum: Star Battleships
Topic: * Some content updates in development
Replies: 19
Views: 6575

Re: * Some content updates in development

4) Modify the Leviathan's special so it can target any target instead of just unlocked targets. By "any target" I didn't see the "whole fleet" upgrade coming. I feel it's removing the impact of tactical placement. Playing her with the Scylla may become the new meta to remove all targets in the same...
by Khern
28 Mar 2016, 12:56
Forum: Star Battleships
Topic: * Update: Ships Graphical Changes (28 Mar 16)
Replies: 7
Views: 2850

Re: * Update: Ships Graphical Changes (28 Mar 16)

It feels like a WipEout upgrade from a F-Zero style, the Sentinel is drop-dead gorgeous.
by Khern
28 Mar 2016, 07:37
Forum: Star Battleships
Topic: * Crew Skill Balance changes - March 2016
Replies: 35
Views: 10502

Re: * Crew Skill Balance changes - March 2016

Actually that one Amber stats was a wrong read from my part, it was on another hero and with shield haha
by Khern
27 Mar 2016, 22:12
Forum: Star Battleships
Topic: * Crew Skill Balance changes - March 2016
Replies: 35
Views: 10502

Re: * Crew Skill Balance changes - March 2016

I think there are some tests running right now, description says 50% Chc to avoid Phy or En dmg on glanced att for Samantha, and I Saw Amber with 50 % life regen if HP < 50 %, cooldown 3.

I doubt these are final values.
by Khern
22 Mar 2016, 11:50
Forum: Star Battleships
Topic: * Crew Skill Balance changes - March 2016
Replies: 35
Views: 10502

Re: * Crew Skill Balance changes - March 2016

>Crahh : Both your builds are working with Hp and Shield Regen involved, but I won't put too much of emphasis on numbers of one particular case. For example, as the Leviathan is a ship which special is HP reliant, I doubt you want to push the Shield way that far with her. Especially with the new buf...