Search found 15 matches
- 01 Dec 2016, 06:15
- Forum: Sky Ocean Discussion Board
- Topic: Auction House major flaws
- Replies: 3
- Views: 6002
Re: Auction House major flaws
Then instantly ban both accounts if they're caught for that. That happens all the time in EVERY MMO IN EXISTENCE. Killing all legitimate trade between players is not worth the cost, and besides, gold really isn't hard to come by in this game.
- 19 Nov 2016, 07:15
- Forum: Sky Ocean Discussion Board
- Topic: Auction House major flaws
- Replies: 3
- Views: 6002
Re: Auction House major flaws
Wow...no responses? No discussion? The only method of player to player trading is ridiculously flawed profit-wise and no one is batting an eye at it?
- 10 Nov 2016, 15:00
- Forum: Sky Ocean Discussion Board
- Topic: Auction House major flaws
- Replies: 3
- Views: 6002
Auction House major flaws
What have you guys done to the Auction House?! Because of your rather stupid rule that the seller doesn't get more money than the EGV of the item, which is always less money than they would get just raw selling it to the NPC store, you've guaranteed that a seller gets less money at auction than a re...
- 29 Jun 2015, 19:21
- Forum: Star Battleships
- Topic: * Update v0.96: 29 June 2015
- Replies: 5
- Views: 1937
Re: * Update v0.96: 29 June 2015
...And there goes the PvE combat system for the new PvP one that most people hate. Oh goodie.
- 12 Jun 2015, 19:23
- Forum: Star Battleships
- Topic: * Update v0.92: 8 June 2015
- Replies: 9
- Views: 2974
Re: * Update v92: 8 June 2015
Just saw a note on the description of the Campaign option in the Sortie menu: "Uses an older system and will be removed soon"...that older system was 10 times better than what you have now for PvP. I hope you've been paying attention to the various comments on your updates before doing something tha...
- 12 Jun 2015, 19:19
- Forum: Star Battleships
- Topic: Infamy
- Replies: 2
- Views: 1234
Re: Infamy
Given that they haven't unlocked the Bounty shop yet (which I'm guessing will be based on Infamy values)...who cares how it works at the moment?
- 09 Jun 2015, 19:21
- Forum: Star Battleships
- Topic: * Update v0.92: 8 June 2015
- Replies: 9
- Views: 2974
Re: * Update v92: 8 June 2015
Okay, so now you've taken away player levels shown in the sortie map for PvP and instead put their Infamy quantities so we have no actual idea how strong the player really is, which if done carefully they can very easily hide even if we look at their fleet in the prep window, so we're left to the ra...
- 04 Jun 2015, 19:13
- Forum: Star Battleships
- Topic: * Update v0.91: 2 June 2015
- Replies: 12
- Views: 3662
Re: * Update v91: 2 June 2015
You forgot to mention "Huge Speed Nerf" It just happened...suprised as well.Again i have overcharged ships. Interesting,how devs now propose to equip corvetes???...three 10 lvl guns,and u have no power for other stuff. That balancing... Just noticed this too...Gamebatte, WHAT THE FLAMING f**k is wr...
- 03 Jun 2015, 19:24
- Forum: Star Battleships
- Topic: * Update v0.91: 2 June 2015
- Replies: 12
- Views: 3662
Re: * Update v91: 2 June 2015
v91.3 Additional Updates: - Removed error popup if fail to sync server time - Fixed bug with Sortie combat targetting arrow not appearing on some instances - Fixed Ruby Ray ship special to still fire at target row even if some ships in that row was destroyed after action confirmation - Updated ship...
- 02 Jun 2015, 19:19
- Forum: Star Battleships
- Topic: * Update v0.91: 2 June 2015
- Replies: 12
- Views: 3662
Re: * Update v91: 2 June 2015
So at least you partially listened to the complaints about the PvP system in previous posts, and even put the timer bars back. But you geniuses still don't realize that keeping the delay from selection to firing of Special abilities still makes every bloody special ability on every ship Cajun-cooked...
- 30 May 2015, 15:28
- Forum: Star Battleships
- Topic: PvP
- Replies: 3
- Views: 1735
Re: PvP
I'm putting a repeat of a post I put elsewhere in the update thread, but I'll put it here too: Who the bloody hell came up with this new combat system with the timers on the ships? It is absolute crap! The previous system was ten times better for properly coordinating the attacks of your ships! Now ...
- 24 May 2015, 14:38
- Forum: Star Battleships
- Topic: * Update v0.90: 22 May 2015
- Replies: 10
- Views: 3584
Re: * Update v90: 22 May 2015
The system itself is not even close to bad, but more control over the use of abilities would be very welcome. First, it would be great if you let us choose targets before executing abilities and attacks, not at the time when they are ordered. Second, turn skip button wouldn't hurt too. Let it be a ...
- 22 May 2015, 18:58
- Forum: Star Battleships
- Topic: * Update v0.90: 22 May 2015
- Replies: 10
- Views: 3584
Re: * Update v90: 22 May 2015
Who the bloody hell came up with this new combat system with the timers on the ships? It is absolute crap! The previous system was ten times better for properly coordinating the attacks of your ships! Now some abilities like the Ruby Laser aren't aimable unless you reposition your ships and your shi...
- 05 May 2015, 03:45
- Forum: Star Battleships
- Topic: * Major balance changes
- Replies: 9
- Views: 3040
Re: * Major balance changes
What the hell have you done to the physical cannons??!!!! You've completely screwed up that entire weapon set!!!
- 18 Mar 2015, 19:57
- Forum: Star Battleships
- Topic: error: used for closed network connection ??
- Replies: 5
- Views: 2214
Re: error: used for closed network connection ??
Eesh, I've had this problem a LOT. I'm trying to play through Facebook and I now keep getting this. I've tried multiple computers with multiple browsers, including ones that before seeing this message I had never played the game so I know the browser would have to load a new connection to it. What g...